Items
Consumables, Magicite, key items, quest items, and artifacts.
101 items
Open an item for its abilities and known sources. Listed game data does not guarantee availability in the demo.
| Category | Description | |
|---|---|---|
| Key & Quest Items | An extremely hard and rare metal. Can be used as a material to craft weapons in the right hands. | |
| Consumables | Cures Poison. | |
| Key & Quest Items | Grants an ally known as the Archwitch the ability to learn the Fel Meteor limit burst. | |
| Artifacts | Displays the location of Treasure Chests on the mini-map. | |
| Key & Quest Items | A high-purity crystal brimming with ancient magic. | |
| Key & Quest Items | Proof of conquering the Brawler League in the Colosseum. Unlocks additional items at the exchange shop. | |
| Key & Quest Items | The front half of a broken blade. It’s faintly warm to the touch... | |
| Key & Quest Items | Half of a broken blade, together with an attached hilt. It gently pulses in your hand... | |
| Key & Quest Items | A key to an abandoned cabin located in the north of the continent of Pharm. | |
| Key & Quest Items | Bestowed upon one who has overcome all trials. Proof of conquering the Champion League. | |
| Consumables | Deals physical damage to a single enemy when thrown. | |
| Artifacts | Grants the ability to ride chocobos anywhere. | |
| Artifacts | Changes mounted chocobo into a motorcycle. | |
| Key & Quest Items | Medicine that is particularly effective against illnesses that require purification of the body. | |
| Artifacts | Prevents MP orbs from dropping when using Attack. | |
| Key & Quest Items | A letter handed to you by a robed man. It is addressed from Dario to Simon. | |
| Key & Quest Items | A rare liquid that can be obtained from a monster. Said to halt the progress of various illnesses. | |
| Key & Quest Items | A key that opens the way out from the Zoldaad castle dungeons. A jailer somewhere must be beside themselves right now... | |
| Consumables | Deals Earth magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Deals Earth magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Cures Silence. | |
| Consumables | Fully restores HP and MP. | |
| Consumables | Restores 50 MP. | |
| Artifacts | Guarantees that Escape always succeeds. | |
| Consumables | Cures Blind. | |
| Consumables | Deals Fire magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Deals Fire magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Key & Quest Items | Proof of conquering the Fledgling League in the Colosseum. Unlocks additional items at the exchange shop. | |
| Consumables | Deals physical damage to a single enemy when thrown. | |
| Artifacts | Increases damage received in battle by 30%. | |
| Key & Quest Items | Proof of conquering the Gladiator League in the Colosseum. Unlocks additional items at the exchange shop. | |
| Consumables | Cures Petrify. | |
| Valuables | Can be sold for a high price. | |
| Consumables | Gradually restores HP. | |
| Consumables | Cures Sleep. | |
| Consumables | Restores 800 HP. | |
| Key & Quest Items | A device that increases radar output. Can be used to upgrade the Mysidia Radar. | |
| Consumables | Deals Ice magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Deals Ice magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Deals physical damage to a single enemy and inflicts Blind. Power increases when thrown. | |
| Consumables | Deals physical damage to a single enemy and inflicts Confuse. Power increases when thrown. | |
| Consumables | Deals physical damage to a single enemy and inflicts Paralysis. Power increases when thrown. | |
| Consumables | Deals physical damage to a single enemy and inflicts Poison. Power increases when thrown. | |
| Consumables | Deals physical damage to a single enemy and inflicts Silence. Power increases when thrown. | |
| Consumables | Deals physical damage to a single enemy and inflicts Sleep. Power increases when thrown. | |
| Valuables | Can be sold for an exorbitant price. | |
| Key & Quest Items | A keycard that grants access to the level 1 security area. | |
| Key & Quest Items | A keycard that grants access to the level 2 security area. | |
| Key & Quest Items | A keycard that grants access to the level 3 security area. | |
| Consumables | Deals Lightning magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Deals Lightning magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Artifacts | Restores 50% of HP after battle. | |
| Key & Quest Items | An antenna attuned to a particular kind of magic. Lid might have an idea of how to use it. | |
| Key & Quest Items | Enhances the magic used to enter the mind of others. | |
| Magicite | A stone imbued with the power of the Farplane. Has the power to awaken visions. | |
| Magicite | A magicite cryst imbued with the power of the Farplane. Has the power to awaken visions. | |
| Magicite | A shard imbued with the power of the Farplane. Has the power to awaken visions. | |
| Key & Quest Items | After acquiring the Enterprise, grants the ability to change its appearance into that of a magitek airship. | |
| Key & Quest Items | After acquiring a chocobo, grants the ability to change its appearance into that of magitek armor. | |
| Consumables | Fully restores HP and MP of all allies. | |
| Consumables | Restores 50 MP for all allies. | |
| Consumables | Restores 800 HP for all allies. | |
| Consumables | Restores 200 HP for all allies. | |
| Consumables | Restores 150 MP for all allies. | |
| Consumables | Restores 300 MP for all allies. | |
| Consumables | Restores 2000 HP for all allies. | |
| Consumables | Revives a KO’d ally with 25% HP. | |
| Consumables | Revives a KO’d ally with 50% HP. | |
| Key & Quest Items | A likeness of the rebel soldier Dario. It captures his characteristics quite well. | |
| Consumables | Restores 200 HP. | |
| Artifacts | Reduces the price of goods in the shop by 20%. | |
| Key & Quest Items | Water of the highest purity, even for Olderion. | |
| Consumables | Cures all status ailments other than KO. | |
| Key & Quest Items | A type of rock that increases magic sensitivity. Can be used to upgrade the Mysidia Radar. | |
| Key & Quest Items | A gleaming red stone. Found at the location carved on the stele in Ruby Cave. | |
| Artifacts | Adds MP orb drop amount boost to the Chain Bonus. | |
| Key & Quest Items | A mushroom packed full of energy. Often used in medicinal compounds. | |
| Consumables | Deals physical damage to a single enemy when thrown. | |
| Valuables | Can be sold for a decent price. | |
| Consumables | Cures Confuse. | |
| Consumables | Allows the party to flee from escapable battles. | |
| Artifacts | Decreases damage received in battle by 20% | |
| Artifacts | Adds critical hit rate boost to the Chain Bonus. | |
| Key & Quest Items | A type of vegetable said to allay all manner of adverse symptoms. Known to be quite expensive. | |
| Key & Quest Items | A stone fragment with curious engravings. No doubt someone out there is collecting these... | |
| Consumables | Completely restores HP and MP when used at a save point or on the field map. | |
| Key & Quest Items | A key that opens the door to the throne room in Zoldaad Castle. | |
| Artifacts | Increases experience gained by 20%. | |
| Artifacts | Fills the LB gauge by 1 point at the start of battle. | |
| Artifacts | Weakens coin tosses but always come up heads. | |
| Key & Quest Items | Opens a locked door in the Underground Tunnel. | |
| Consumables | Restores 150 MP. | |
| Consumables | Cures Paralysis. | |
| Key & Quest Items | A monster’s innards rich in nutrients. It looks rather unappetizing at a glance. | |
| Consumables | Deals Water magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Deals Water magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Key & Quest Items | A high-purity crystal brimming with divine magic. | |
| Consumables | Deals Wind magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Deals Wind magic damage to a single enemy. Power increases and targets all enemies when thrown. | |
| Consumables | Restores 300 MP. | |
| Consumables | Restores 2000 HP. |


