Passive abilities
Automatic benefits for your build. Learn vision mastery rewards and equip them with AP, or get free bonuses from the vision and gear you equip.
312 passives · Open a passive for its unlock requirements and equip options. Entries without a confirmed player source are hidden.
Grouped by the earliest awakening tier that grants each passive. Requirements can differ by vision.
Add Deprotect
Adds a chance to inflict Deprotect when using a standard attack or a battle skill.
Add Deshell
Adds a chance to inflict Deshell when using a standard attack or a battle skill.
Alabastrine Blessing
Nullifies damage taken once per battle.
Boundless Flames
After performing a Fire attack, imbues non-elemental physical attacks with Fire for 3 turns.
Broadsword Mastery
When at full HP, increases critical hit rate of Cloud’s skills by 30%.
Critical Hit Rate +10%
Increases critical hit rate by 10%.
Dark Sword
Imbues the Darkness ability with Dark. After performing a Dark attack, imbues non-elemental physical attacks with Dark for 3 turns.
Dual Guns
When attacking with Amelia’s skills, adds a 25% chance to perform the same attack again.
Faith Opener
Grants Faith for 3 turns at the start of battle.
Fulminating Spells
Adds a 50% chance to increase the stagger power of magic attacks by 30%.
General’s Pride
Draws all enemy attention on the first turn of battle.
Guiding Wind
After performing a Wind attack, imbues non-elemental physical attacks with Wind for 3 turns.
Healing Magic +30%
Increases potency of healing magic by 30%.
Jenova Cells
Increases strength, stamina, and magic. Amount increased scales with spirit up to a max of 25%.
Knight of the Sacred Frost
After performing an Ice attack, imbues non-elemental physical attacks with Ice for 3 turns.
Late Bloomer
Increases damage dealt by Onion Knight’s skills by 30% when the LB gauge is at 50% or higher.
Light of Rebellion
After performing a Light attack, imbues non-elemental physical attacks with Light for 3 turns.
Magic Attack +20%
Increases damage dealt by magic attacks by 20%.
Magic Attack +30%
Increases damage dealt by magic attacks by 30%.
MP +10%
Increases MP by 10%.
Nullify Charm
Prevents Charm.
Physical Attack +20%
Increases damage dealt by physical attacks by 20%.
Physical Attack +30%
Increases damage dealt by physical attacks by 30%.
Physical Defense +20%
Reduces damage taken from physical attacks by 20%.
Radiant Knight
After performing a Lightning attack, imbues non-elemental physical attacks with Lightning for 3 turns.
Skyward Dreams
When attacking an enemy that has stolen gil, increases stagger power by 30%.
Stagger Power +20%
Increases stagger power by 20%.
Stagger Power +30%
Increases stagger power by 30%.
Supercharged Driver
After performing an Earth attack, imbues non-elemental physical attacks with Earth for 3 turns.
The Federation’s Fiend
Halves MP cost of Shantotto’s skills when the LB gauge is at 50% or higher.
Thievery
Increases damage dealt by up to 50%. Damage scales with the number of times Steal has been used.
Water’s Protection
After performing a Water attack, imbues non-elemental physical attacks with Water for 3 turns.
Add Poison
Adds a chance to inflict Poison when using a standard attack or a battle skill.
Add Silence
Adds a chance to inflict Silence when using a standard attack or a battle skill.
Auto-Bravery
Grants constant Bravery.
Bravery on Stagger
Grants Bravery for 3 turns upon staggering an enemy.
Bravery Opener
Grants Bravery for 3 turns at the start of battle.
Critical Hit Rate +5%
Increases critical hit rate by 5%.
Deprotect on Stagger
Inflicts Deprotect for 3 turns upon staggering an enemy.
Discerning Eye
Increases the success rate of swiping rare items when using Steal.
Healing Magic +20%
Increases potency of healing magic by 20%.
HP +20%
Increases HP by 20%.
Magic Counter
Counters magic attacks with a standard attack.
Magic Defense +20%
Reduces damage taken from magic attacks by 20%.
MP +20%
Increases MP by 20%.
Nullify Berserk
Prevents Berserk.
Nullify Blind
Prevents Blind.
Nullify Confuse
Prevents Confuse.
Nullify Instant Death
Prevents Instant Death.
Nullify Poison
Prevents Poison.
Nullify Silence
Prevents Silence.
Nullify Slow
Prevents Slow.
Physical Attack +10%
Increases damage dealt by physical attacks by 10%.
Protect on Stagger
Grants Protect for 3 turns upon staggering an enemy.
Protect Opener
Grants Protect for 3 turns at the start of battle.
Resist Earth
Halves damage taken from Earth attacks.
Resist Fire
Halves damage taken from Fire attacks.
Resist Ice
Halves damage taken from Ice attacks.
Resist Lightning
Halves damage taken from Lightning attacks.
Resist Water
Halves damage taken from Water attacks.
Resist Wind
Halves damage taken from Wind attacks.
Shell at Half HP
Grants constant Shell when at less than half of max HP.
Speed +10%
Increases speed by 10%.
Speed +20%
Increases speed by 20%.
Throw Down the Gauntlet
Draws enemy attention for 2 turns when using a standard attack while under the effect of Knight of the Sacred Frost.
Victor’s Reprieve
Restores 10% of max HP at the end of battle.
Victor’s Respite
Restores 5% of max MP at the end of battle.
Add Blind
Adds a chance to inflict Blind when using a standard attack or a battle skill.
Add Slow
Adds a chance to inflict Slow when using a standard attack or a battle skill.
Auto-Faith
Grants constant Faith.
Auto-Haste
Grants constant Haste.
Auto-Shell
Grants constant Shell.
Chuck
Increases damage dealt by Throw by 50%.
Clive’s Limit Break
Activates when using an Eikon Skill when the LB gauge is full. Decreases LB gauge fill by 30% every action, but increases all stats and regenerates HP.
Critical Hit Rate +20%
Increases critical hit rate by 20%.
Deft Warp
Increases the chance of being added to the bonus phase with Warp-Strike or Plunge by 50%.
Deprotect Opener
Inflicts Deprotect on a random enemy at the start of battle.
Deshell on Stagger
Inflicts Deshell for 3 turns upon staggering an enemy.
Deshell Opener
Inflicts Deshell on a random enemy at the start of battle.
Haste at Half HP
Grants constant Haste when at less than half of max HP.
Haste on Stagger
Grants Haste for 3 turns upon staggering an enemy.
Haste Opener
Grants Haste for 3 turns at the start of battle.
HP +30%
Increases HP by 30%.
Leaping Cleave
Increases critical hit rate by 50% when attacking a staggered enemy.
Legendary SOLDIER
When attacking, applies the higher attribute of either physical or magic attack. When taking damage, applies the higher attribute of either physical defense or magic defense.
Lustrous Shield
Imbues counterattacks with Light and increases stagger power.
Nullify Sleep
Prevents Sleep.
Protect at Half HP
Grants constant Protect when at less than half of max HP.
Regen on Stagger
Grants Regen for 3 turns upon staggering an enemy.
Resist Dark
Halves damage taken from Dark attacks.
Shell Opener
Grants Shell for 3 turns at the start of battle.
Spellblade Wielder
When at full HP, increases the stagger power of Spellblade skills by 30%.
Victori-ous Elixir
Restores 10% of max MP upon defeating an enemy with Victoria’s skills when the LB gauge is at 50% or higher.
Add Confuse
Adds a chance to inflict Confuse when using a standard attack or a battle skill.
Alluvial Edge
Increases damage dealt by Camille’s skills. Damage scales with the number of allies under the effect of Haste.
Alluvial Flourish
When attacking before any enemies attack, grants Haste to a random ally.
Auto-Regen
Grants constant Regen.
Bastion
Increases the stagger power of Wilhelm’s skills. Amount increased scales with the number of allies under the effect of Protect.
Dark Immunity
Nullifies damage taken from Dark attacks.
Divine Tidings
When multicasting healing magic, doubles MP cost, but also doubles potency.
Fire Immunity
Nullifies damage taken from Fire attacks.
Ice Immunity
Nullifies damage taken from Ice attacks.
Job Change
When attacking with Onion Knight’s skills, applies the higher attribute of either physical or magic attack.
Latent Potential
Increases stagger power and damage dealt by standard attacks and battle skills. Amount increased inversely scales with own HP.
Lightning Immunity
Nullifies damage taken from Lightning attacks.
Lone Lion
Increases all attributes by 30% when the Improvement passive effect reaches its maximum.
Odin’s Blessing
Increases the damage of Lightning Strike, Thunderfall, and Zantetsuken Resonance. Also increases the stagger power of Lightning Strike and Thunderfall.
One for the Road
When attacking with Vaan’s skills, grants a 50% chance to trigger Gil Farmer.
One-Winged Angel
Restores 5% of max HP and 3% of max MP every turn. Raises attribute-increase cap of Jenova Cells to 35%.
Paladin’s Code
Increases physical and magic defense by 20% when Cover is activated.
Phase Echo
When added to the bonus phase, creates a mirage of self that takes 1 physical attack instead.
Play Rough
Increases damage dealt by Nightmare Scythe, Salvation Scythe, and Colossal Shantotto II by 40% against targets that have attacked self at least once.
Preventive Care
Grants an effect that prevents a status ailment once per battle.
Quick Hit
Once per turn, grants an additional action when defeating an enemy that same turn.
Regen Opener
Grants Regen for 3 turns at the start of battle.
Ribbon
Nullifies all status ailments, excluding Instant Death.
Scion Sorceress
Enhances the Skill Flow passive effect by 50%.
Screwdriver
When under the effects of Protect or Shell, increases the stagger power of Aileen’s skills by 35%.
Shield of Grandshelt
Increases the duration of the effects of Throw Down the Gauntlet and Royal Guard by 1 turn.
Signature Moves
Increases critical hit rate of Braver, Cross-Slash, and Ascension by 15%.
Spellblade Mastery
Halves MP cost of Spellblade skills.
Treasure Hunter
Guarantees a rare item when Steal is successful.
Trigger-Happy
Triples the chance of activating Dual Guns when the target is afflicted with Deprotect, Deshell, or Slow.
True Stagger
Increases the stagger power of Tronn’s skills.
Unlock Magic
Nullifies additional 50% MP cost of Magic Boost.
Unmoving Bulwark
Increases physical defense if self has not dealt damage to an enemy that round.
Warp Crit
Grants an action in the bonus phase when dealing a critical hit with Warp-Strike or Plunge.
Water Immunity
Nullifies damage taken from Water attacks.
Wings of Freedom
Increases the chance of being added to the bonus phase with Red Spiral or White Whorl by 15%.
Act Last
Acts last among allies.
Add Instant Death
Adds a chance to inflict Instant Death when using a standard attack or a battle skill.
Add Sleep
Adds a chance to inflict Sleep when using a standard attack or a battle skill.
Aggravation
Increases damage dealt by up to 60%. Damage scales with the number of debuffs and status ailments afflicting the target.
Angelic Advocate
Increases the duration of buffs applied by self by 1 turn.
Arcane Reclamation
Restores MP by 2% of damage taken.
Archwitch's Aura
Extends status ailments and debuffs inflicted by the user by two turns.
Area Effect Adept
When multicasting, doubles MP cost, but keeps full effect. (Only during battle.)
Auto MP Restore (L)
Restores 5% of max MP every turn.
Auto MP Restore (M)
Restores 3% of max MP every turn.
Auto MP Restore (S)
Restores 5 MP every turn.
Auto-Berserk
Grants constant Berserk.
Auto-Concentrate
Starts battle with Concentrate for three turns.
Auto-Cure Ailments
Automatically uses Esuna or a remedy when inflicted with a status ailment.
Auto-Hone Senses
Starts battle with Hone Senses for five turns.
Auto-LB Charge
Fills the LB gauge by 5% every turn.
Auto-LB Charge 2
Raises the LB gauge by 10% at the start of an action.
Auto-Placidity
Starts battle with Placidity for five turns.
Auto-Protect
Grants constant Protect.
Auto-Reflect
Grants constant Reflect.
Auto-Sage's Eye
Starts battle with Sage's Eye for four turns.
Auto-Slow
Grants constant Slow.
Auto-Tactic: Fluid Warfare
Starts battle with Tactic: Fluid Warfare for three turns.
Automatic HP Recovery: Minor
The source says HP decreases by 10 each turn. This conflicts with the recovery name; consult the numeric effects.
Bonus Damage
Increases damage dealt by 40% during the bonus phase.
Bonus Phase Stagger Boost
Increases stagger power by 40% during the bonus phase.
Break the Limit
Raises damage cap to 99999.
Costly Attack (L)
Consumes 800 HP with every action, but increases damage by 30%.
Costly Attack (M)
Consumes 500 HP with every action, but increases damage by 20%.
Costly Attack (S)
Consumes 300 HP with every action, but increases damage by 10%.
Costly Stagger (M)
Consumes 500 HP with every action, but increases stagger power by 30%.
Costly Stagger (S)
Consumes 300 HP with every action, but increases stagger power by 10%.
Critical Boost
Increases damage dealt by 40% upon dealing a physical critical hit.
Critical Counter
Performs a counterattack which will either miss or result in a critical hit when hit with a physical attack.
Critical Damage +30%
Increases critical damage by 30%.
Critical Enhancement
Increases damage and stagger damage on critical hits by 15%.
Critical Hit Rate +30%
Increases critical hit rate by 30%.
Critical Rate +50%
Increases the critical threshold by 50 points. The Japanese description calls this a 50% critical-rate increase.
Critical Stagger
Increases stagger power by 40% upon dealing a physical critical hit.
Critical Stagger Damage +30%
Increases stagger damage on critical hits by 30%.
Damage +20%
Increases damage dealt by 20%.
Damage +30%
Increases damage dealt by 30%.
Dark Eater
Absorbs damage taken from Dark attacks and restores HP.
Dark Imbue
Imbues regular attacks and special abilities with Dark.
Dark Rite
Increases damage dealt by magic attacks. Damage inversely scales with own HP.
DDX Experience Gained +20% (Cap 100)
None
DDX Gil Gained +20% (Cap 70)
None
DDX MRP Gained +100% (Cap 10)
None
Dead Lucky
Increases the chance of Coin Toss resulting in heads.
Decimating Attacks
When attacking all enemies, increases damage dealt by 10% per enemy.
Double EXP
Doubles EXP gained.
Double Gil
Doubles the amount of gil received from battles.
Double MRP
Doubles MRP gained.
Drop Rate Up
Increases the item drop rate by 25%.
Dual Spellblade
Activates Spellblade skills twice. Consumes twice the MP.
Earth Imbue
Imbues regular attacks and special abilities with Earth.
Earth Immunity
Nullifies damage taken from Earth attacks.
Enemy Lure
Increases the chance of encounters.
Essence of Mundanity
Halves stagger power, but increases physical damage dealt by non-elemental attacks by 40%.
Exceptional Fortune
Adds 1 Good Fortune when acting.
Fill LB on Attack
Fills the LB gauge by 5% upon dealing damage with a standard attack.
Fill LB on Defeating Foes
Fills the LB gauge by 40% upon defeating an enemy.
Fill LB on Stagger
Fills the LB gauge by 10% upon staggering an enemy.
Fill LB when Taking Damage
Fills the LB gauge by 10% upon receiving damage.
Fire Damage +20%
Increases Fire damage by 20%.
Fire Eater
Absorbs damage taken from Fire attacks and restores HP.
First Strike
Allows self to act first at the start of battle.
Gil Farmer on Stagger
Triggers Gil Farmer upon staggering an enemy.
Grit
Grants the ability to survive with 1 HP upon receiving damage exceeding HP once per battle.
Grit
When at full HP, grants the ability to survive with 1 HP upon receiving damage exceeding HP once per battle.
Hale and Hearty
Doubles the rate at which the duration of debuffs and status ailments inflicted on self fades.
Half MP Cost
Halves MP cost.
Halve Encounters
Halves the chance of encounters.
Heal on Sweeping Stagger
Restores 10% of max HP for all allies when triggering a sweeping stagger.
Healing Magic +10%
Increases potency of healing magic by 10%.
Heroic Nature
Increases physical attack damage when hit with an attack. Amount increased scales with the number of attacks received that round.
Hit and Run
Adds a 35% chance to nullify damage taken from physical attacks if an attack has been performed by self that round.
HP +10%
Increases HP by 10%.
HP Stroll
Restores HP after walking a certain distance.
Ice Damage +40%
Increases Ice damage by 40%.
Ice Eater
Absorbs damage taken from Ice attacks and restores HP.
Ice Imbue
Imbues regular attacks and special abilities with Ice.
Imbue Fire
Imbues regular attacks and special abilities with Fire.
Imbue Lightning
Imbues regular attacks and special abilities with Lightning.
Improvement
Increases stagger power and damage dealt by up to 50%. Amount increased scales with the number of standard attacks and battle skills performed during battle.
Incoming Damage -20%
Reduces damage from magic and physical attacks by 20%
Indomitable Spirit
When hit with an enemy attack, increases stagger power by 40% for that round.
Insult to Injury
Increases stagger power by 30% when attacking enemies inflicted with debuffs or status ailments.
LB Charge on Heal
Fills the LB gauge by 25% upon restoring an ally’s HP.
LB Charge Opener
Fills the LB gauge by 50% at the start of battle.
LB Double Charge
Doubles the LB gauge fill rate.
LB Engine
Raises the LB gauge by 10% after an action that deals no damage.
LB Shield
Consumes 50% of the LB gauge to halve damage taken when HP falls to 50% or below.
LB Triple Charge
Triples the LB gauge fill rate.
Light Damage +50%
Increases Light damage by 50%.
Light Enhancement
Increases Light damage and stagger damage by 30%.
Light Imbue
Imbues regular attacks and special abilities with Light.
Lightning Eater
Absorbs damage taken from Lightning attacks and restores HP.
Lightning Stagger Damage +30%
The source description says Water stagger damage increases by 30%, while the name says Lightning. Consult the numeric effect for the element.
Lucky Time
Adds 8 Good Fortune at battle start.
Magic Attack +10%
Increases damage dealt by magic attacks by 10%.
Magic Barrier
When hit with an attack, consumes 3% of max MP to reduce damage taken by 15%.
Magic Boost
Increases MP cost of selected magic by 50%. Its damage-modifier effect stores +100%; the localization contains an unresolved rate placeholder.
Magic Defense +10%
Reduces damage taken from magic attacks by 10%.
Magic Defense +30%
Reduces damage taken from magic attacks by 30%.
Magic Evade (S)
None
Magic Evasion: Medium
Has a 20% chance to evade magic attacks.
Mana Overload
Increases damage dealt by magic attacks by 35% when MP is at 75% or higher.
Momentum Shift
Upon defeating an enemy, increases stagger power by 40% until the end of the next round.
MP +30%
Increases MP by 30%.
MP Cost: 1/20
Reduces MP cost to one-twentieth.
MP Stroll
Restores MP after walking a certain distance.
MRP Gain +50%
Increases MRP gained by 50%.
No Encounters
Prevents encounters.
Non-Elemental Enhancement
Increases non-elemental damage and stagger damage by 25%.
Nullify Paralysis
Prevents Paralysis.
Nullify Petrify
Prevents Petrify.
Observe and Attack
Unleashes a standard attack when performing an action without dealing damage.
Observe and Charge LB
Fills the LB gauge by 15% when performing an action without dealing damage.
Observe and Recover HP
Restores 10% of max HP when performing an action without dealing damage.
Overwhelm
Increases stagger power and damage an enemy takes when attacking them using standard attacks or battle skills. Effect stacks but resets after enemy takes damage from other types of attacks.
Perfect Serenity
Increases damage of standard attacks and battle skills by 50%.
Pharmacology
Enhances the effect of items by 50% during battle.
Physical Counter
Counters physical attacks with a standard attack.
Physical Defense +10%
Reduces damage taken from physical attacks by 10%.
Physical Evasion: Medium
Has a 20% chance to evade physical attacks.
Physical Evasion: Minor
Has a 15% chance to evade physical attacks.
Pickpocket’s Prowess
Increases the success rate of Steal.
Piercing Magic
Enables magic to hit targets under the effect of Reflect.
Pilebunker
When the LB gauge is full, increases the stagger power of single-target physical attacks (excluding limit bursts).
Poison Powered
Increases attack when poisoned.
Poisoned Magic
Raises magic while Poisoned.
Power Limit Release
Starts battle in the Overclock state.
Power Stagger
Increases physical damage dealt to staggered enemies by 35%.
Preemptive Strike
Increases damage dealt by 30% when attacking an enemy that has not yet acted that round.
Rearguard
Places self behind all allies in the turn order, but increases damage dealt by physical attacks by 40%.
Recuperate LB
Fills the LB gauge by 30% after using a limit burst.
Reflex
Adds a 25% chance of evading physical attacks.
Regen at Half HP
Grants constant Regen when at less than half of max HP.
Resist Light
Halves damage taken from Light attacks.
Restore HP on Defeating Foes
Restores 10% of max HP upon defeating an enemy.
Restore HP on Stagger
Restores 10% of max HP upon staggering an enemy.
Restore MP on Attack
Restores 2% of max MP upon dealing damage with a standard attack.
Restore MP on Critical Hit
Restores 3% of max MP upon dealing a critical hit.
Restore MP on Defeating Foes
Restores 3% of max MP upon defeating an enemy.
Restore MP on Stagger
Restores 5% of max MP upon staggering an enemy.
Restore MP when Taking Damage
Restores 3% of max MP upon receiving damage.
Riposte
Adds a 50% chance to inflict a debuff upon receiving physical damage.
Scan and Strike
Increases damage dealt by 25% when using attacks of the target’s elemental weakness if that target has already been analyzed with Libra.
Sharp Mind
Increases damage dealt by 100% when using a multi-target attack skill against a single enemy.
Skill Flow
Increases stagger power and damage dealt by up to 50%. Amount increased scales with the number of skill types used in the last 5 rounds.
Skilled Disruptor
Increases the duration of debuffs and status ailments inflicted by self by 1 turn.
Slow Opener
Inflicts Slow on a random enemy at the start of battle.
Speed +5%
Increases speed by 5%.
Spry Steps
Adds a 25% chance of evading magic attacks.
Stagger Power +10%
Increases stagger power by 10%.
Staggering Spells
Increases MP cost of magic attacks by 50%, but also increases stagger power by 30%.
Staggeringly Risky
Increases MP cost of physical attacks by 50%, but also increases stagger power by 50%.
Stalwart Knight
Decreases damage taken by 20% when using Defend.
Stealth Specialist
Increases damage dealt by 35% when not targeted by an enemy that round.
Strategic Acumen
Increases the duration of buffs applied to self by 1 turn.
Tenebrous Rites
Increases damage dealt by 30% when using magic attacks on enemies inflicted with debuffs or status ailments.
The Hand That Heals
Increases stagger power and damage dealt when healing an ally during battle. Effect stacks up to 50%.
Tip-Top Shape
Increases damage dealt by physical attacks. Damage scales with own buff count.
Trigger
Increases stagger power and damage dealt by standard attacks and battle skills by 30%.
Ultima Skill 1
Increases damage and stagger damage by 8% while the user's HP is at or above maximum.
Ultima Skill 2
Increases damage and stagger damage by 8% while the user's HP is at least 75%.
Ultima Skill 3
Increases damage and stagger damage by 8% while the user's HP is at least 50%.
Ultima Skill 4
Increases damage and stagger damage by 8% while the user's HP is at least 25%.
Ultimate Aggression
Guarantees critical hits on Limit Bursts and Resonances.
Upgrade
When Mechabo performs an action other than Escape, has a chance to apply a random debuff.
Versatility
Increases damage dealt, scaling with the number of skill-granting abilities equipped.
Vigilance
Prevents sneak attacks.
Vigorous Attacks
When at full HP or higher, increases damage dealt by 30%.
Vigorous Staggerer
When at full HP, increases stagger power by 30%.
Vital Strike
Increases damage dealt by 30% when using attacks of the target’s elemental weakness.
Water Damage +30%
Increases Water damage by 30%.
Water Eater
Absorbs damage taken from Water attacks and restores HP.
Water Imbue
Imbues regular attacks and special abilities with Water.
Weak Element Stagger Power +30%
Increases stagger power by 30% when using attacks of the target’s elemental weakness.
Weak Element Stagger Power +40%
Increases stagger power by 40% when using attacks of the target’s elemental weakness.
Weakness Exploiter
Attacking an elemental weakness slightly increases damage of that element.
Wind Imbue
Imbues regular attacks and special abilities with Wind.
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Complete record index. Presence in the data does not confirm availability in the demo. Open a record for sources and restrictions.


