Job Change
When attacking with Onion Knight’s skills, applies the higher attribute of either physical or magic attack.
How to use it
Free with the equipped vision
Available without spending AP when that vision is equipped and its required rank is reached.
Onion Knight · Awakening 4
Technical effect records · 1 records
Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.
Parameters and trigger data
Timing: None · Passive trigger: Begin Dmg Calc · Activation: 100%
Raw parameters depend on the effect type. The ability description provides the interpreted behavior.
[102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)
Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.
{
"id": 1410,
"row": "Job Change [1410]",
"offset": 49009,
"name": "Job Change",
"description": "When attacking with Onion Knight’s skills, applies the higher attribute of either physical or magic attack.",
"battleOnly": 0,
"effects": [
{
"bundle": {
"effectId": 19024,
"targetType": 0,
"targetRelation": 1,
"activeSkillAddTiming": 1,
"passiveSkillAddTiming": 14,
"conditionData": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
}
},
"effect": {
"row": "DominantPower [19024]",
"offset": 72764,
"id": 19024,
"effectType": 155,
"applyTiming": 0,
"proceedTiming": 15,
"effectEndActionNum": 1,
"isUnremovable": 0,
"addProbability": 100,
"activationProbability": 100,
"activationCondition": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
},
"statusCondition": 0,
"paramList": [
102,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1
],
"isExecutingReaction": 0
}
}
]
}

