Gil Farmer on Stagger
Triggers Gil Farmer upon staggering an enemy.
How to use it
Learn it, then equip it · 25 AP
Any playable character can learn this by earning the required mastery with the vision. Mastery is earned separately by each character. Once learned, that character can equip it while using a different vision.
Vaan · Mastery Rank 3
Free with the equipped vision
Available without spending AP when that vision is equipped and its required rank is reached.
Vaan · Character’s Mastery Rank 3
Technical effect records · 1 records
Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.
Parameters and trigger data
Timing: Add Effect · Passive trigger: Break · Activation: 100%
Raw parameters depend on the effect type. The ability description provides the interpreted behavior.
[2,80,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)
Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.
{
"id": 1386,
"row": "Gil Farmer on Stagger [1386]",
"offset": 44089,
"name": "Gil Farmer on Stagger",
"description": "Triggers Gil Farmer upon staggering an enemy.",
"battleOnly": 0,
"effects": [
{
"bundle": {
"effectId": 50000,
"targetType": 6,
"targetRelation": 1,
"activeSkillAddTiming": 1,
"passiveSkillAddTiming": 29,
"conditionData": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
}
},
"effect": {
"row": "Steal [50000]",
"offset": 91204,
"id": 50000,
"effectType": 23,
"applyTiming": 1,
"proceedTiming": 5,
"effectEndActionNum": 1,
"isUnremovable": 0,
"addProbability": 100,
"activationProbability": 100,
"activationCondition": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
},
"statusCondition": 0,
"paramList": [
2,
80,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1
],
"isExecutingReaction": 0
}
}
]
}

