Overwhelm
Increases stagger power and damage an enemy takes when attacking them using standard attacks or battle skills. Effect stacks but resets after enemy takes damage from other types of attacks.
How to use it
Learn it, then equip it · 20 AP
Any playable character can learn this by earning the required mastery with the vision. Mastery is earned separately by each character. Once learned, that character can equip it while using a different vision.
Lightning · Mastery Rank 3
Free with the equipped vision
Available without spending AP when that vision is equipped and its required rank is reached.
Lightning · Character’s Mastery Rank 3
Technical effect records · 1 records
Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.
Parameters and trigger data
Timing: Damage Calc End · Passive trigger: Deal Normal Atk · Activation: 100%
Raw parameters depend on the effect type. The ability description provides the interpreted behavior.
[5,100,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)
Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.
{
"id": 1437,
"row": "Overwhelm [1437]",
"offset": 53929,
"name": "Overwhelm",
"description": "Increases stagger power and damage an enemy takes when attacking them using standard attacks or battle skills. Effect stacks but resets after enemy takes damage from other types of attacks.",
"battleOnly": 0,
"effects": [
{
"bundle": {
"effectId": 15120,
"targetType": 6,
"targetRelation": 1,
"activeSkillAddTiming": 1,
"passiveSkillAddTiming": 42,
"conditionData": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
}
},
"effect": {
"row": "JointRaid [15120]",
"offset": 52993,
"id": 15120,
"effectType": 112,
"applyTiming": 15,
"proceedTiming": 0,
"effectEndActionNum": -1,
"isUnremovable": 0,
"addProbability": 100,
"activationProbability": 100,
"activationCondition": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
},
"statusCondition": 0,
"paramList": [
5,
100,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1
],
"isExecutingReaction": 0
}
}
]
}

