All skills
Battle Skill

Bladeblitz

Deal damage to all enemies at once.

Cost
No MP or LB cost
Target
A target group

Who can use it

Character abilities unlock by level. Vision requirements are listed with each source.

Mastery is earned separately by each character. Once learned, this ability can be equipped while using another vision for 25 AP.

Calculation details

Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.

Calculation
Physical
Power
10
Base stagger
20
Accuracy value
100
Base critical chance
1%
Hits
1

Hit shares: 100%. Power is divided across these hits.

Stored crit threshold: 2. The displayed chance accounts for the game’s floating random roll.

How battle mechanics work →
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

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  "skillAttrType": 3,
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  "parameterVariationType": 1,
  "damageType": 1,
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  "isVisibleSkillName": 1,
  "auraSize": 0,
  "isReflectPenetration": 0,
  "isReverseDamageToUndead": 0,
  "isUnusableInCannotEscapeBattle": 0,
  "isApplyAllMag": 0,
  "skillIdAfterModeChange": -1,
  "isMimicEnabled": 1,
  "effectBundleList": [
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  ],
  "availableLocation": 0,
  "mapEffectType": 0,
  "sequencerIdWhenTargetFriendlies": -1,
  "playSequencerId": -1,
  "voiceLabel": "VO_BTL_ABL_02_",
  "totalDamageDisplayRule": 2,
  "isAvailableWhenDead": 0,
  "isIgnoreUnselectable": 0,
  "isSharedWithLinkedUnit": 0,
  "isMsgIgnorePlayRate": 0,
  "isParallelExecutable": 1,
  "mimicableUnitId": -1,
  "selfSkillActivateVoiceLabel": "None",
  "isStopSystemVoice": 0,
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  "isGuestOrSummonNonTargetable": 0,
  "bDisableDeathCounter": 0,
  "id": 400310,
  "sortId": 101070,
  "name": "Bladeblitz",
  "description": "[Battle Skill] Deal damage to all enemies at once.",
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