All passives
PASSIVE

Chuck

Attack & damage

Increases damage dealt by Throw by 50%.

How to use it

Free with the equipped vision

Available without spending AP when that vision is equipped and its required rank is reached.

Technical effect records · 1 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Damage MultiplierEffect 19001
100% base applicationPersistentSelf
Parameters and trigger data

Timing: Damage Calculation · Passive trigger: Spawn Unit · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[50,0,-1,11,-1,0,-1,-1,-1,0,-1,-1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

{
  "id": 1412,
  "row": "Chuck [1412]",
  "offset": 49419,
  "name": "Chuck",
  "description": "Increases damage dealt by Throw by {Effect1Param1}%.",
  "battleOnly": 0,
  "effects": [
    {
      "bundle": {
        "effectId": 19001,
        "targetType": 0,
        "targetRelation": 1,
        "activeSkillAddTiming": 1,
        "passiveSkillAddTiming": 54,
        "conditionData": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        }
      },
      "effect": {
        "row": "DamageMultiplier [19001]",
        "offset": 70252,
        "id": 19001,
        "effectType": 98,
        "applyTiming": 47,
        "proceedTiming": 0,
        "effectEndActionNum": -1,
        "isUnremovable": 0,
        "addProbability": 100,
        "activationProbability": 100,
        "activationCondition": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        },
        "statusCondition": 0,
        "paramList": [
          50,
          0,
          -1,
          11,
          -1,
          0,
          -1,
          -1,
          -1,
          0,
          -1,
          -1,
          -1,
          -1,
          -1
        ],
        "isExecutingReaction": 0
      }
    }
  ]
}