PASSIVE
Fire Damage +20%
Attack & damage
Increases Fire damage by 20%.
How to use it
Free from equipment
Active while wearing one of these items. The character must be able to equip the item; owning it does not permanently teach the passive.
Technical effect records · 1 records
Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.
Dmg Mul ElementEffect 12955
Parameters and trigger data
Timing: Damage Calculation · Passive trigger: Spawn Unit · Activation: 100%
Raw parameters depend on the effect type. The ability description provides the interpreted behavior.
[20,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)
Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.
{
"id": 1532,
"row": "Fire Damage +20% [1532]",
"offset": 73130,
"name": "Fire Damage +20%",
"description": "Increases Fire damage by {Effect1Param1}%.",
"battleOnly": 0,
"effects": [
{
"bundle": {
"effectId": 12955,
"targetType": 0,
"targetRelation": 1,
"activeSkillAddTiming": 1,
"passiveSkillAddTiming": 54,
"conditionData": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
}
},
"effect": {
"row": "DmgMulElement [12955]",
"offset": 44913,
"id": 12955,
"effectType": 184,
"applyTiming": 47,
"proceedTiming": 0,
"effectEndActionNum": -1,
"isUnremovable": 0,
"addProbability": 100,
"activationProbability": 100,
"activationCondition": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
},
"statusCondition": 0,
"paramList": [
20,
1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1
],
"isExecutingReaction": 0
}
}
]
}

