PASSIVE
Auto MP Restore (M)
Recovery & MP
Restores 3% of max MP every turn.
How to use it
Free from equipment
Active while wearing one of these items. The character must be able to equip the item; owning it does not permanently teach the passive.
Technical effect records · 1 records
Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.
Parameter VariationEffect 1283
Parameters and trigger data
Timing: Action Begin · Passive trigger: Spawn Unit · Activation: 100%
Raw parameters depend on the effect type. The ability description provides the interpreted behavior.
[3,2,2,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)
Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.
{
"id": 1255,
"row": "Auto MP Restore (M) [1255]",
"offset": 19284,
"name": "Auto MP Restore (M)",
"description": "Restores {Effect1Param1}% of max MP every turn.",
"battleOnly": 0,
"effects": [
{
"bundle": {
"effectId": 1283,
"targetType": 0,
"targetRelation": 1,
"activeSkillAddTiming": 1,
"passiveSkillAddTiming": 54,
"conditionData": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
}
},
"effect": {
"row": "ParameterVariation [1283]",
"offset": 18474,
"id": 1283,
"effectType": 2,
"applyTiming": 2,
"proceedTiming": 2,
"effectEndActionNum": -1,
"isUnremovable": 0,
"addProbability": 100,
"activationProbability": 100,
"activationCondition": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
},
"statusCondition": 0,
"paramList": [
3,
2,
2,
-1,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1
],
"isExecutingReaction": 0
}
}
]
}

