Counter when KO’d
Counterattacks when KO’d.
How to use it
No player equipment, vision reward, or character grant is confirmed in the extracted records. This may be an internal or otherwise unlinked entry; it is not listed as an equip option.
Technical effect records · 1 records
Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.
Parameters and trigger data
Timing: None · Passive trigger: Spawn Unit · Activation: 100%
Raw parameters depend on the effect type. The ability description provides the interpreted behavior.
[11,-1,-1,1,0,0,2,-1,0,0,1,-1,-1,-1,-1]
Source data (English labels)
Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.
{
"id": 1034,
"row": "Counter when KO’d [1034]",
"offset": 3089,
"name": "Counter when KO’d",
"description": "Counterattacks when KO’d.",
"battleOnly": 0,
"effects": [
{
"bundle": {
"effectId": 1047,
"targetType": 0,
"targetRelation": 1,
"activeSkillAddTiming": 1,
"passiveSkillAddTiming": 54,
"conditionData": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
}
},
"effect": {
"row": "Counter [1047]",
"offset": 3732,
"id": 1047,
"effectType": 25,
"applyTiming": 0,
"proceedTiming": 0,
"effectEndActionNum": -1,
"isUnremovable": 0,
"addProbability": 100,
"activationProbability": 100,
"activationCondition": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
},
"statusCondition": 0,
"paramList": [
11,
-1,
-1,
1,
0,
0,
2,
-1,
0,
0,
1,
-1,
-1,
-1,
-1
],
"isExecutingReaction": 0
}
}
]
}

