PASSIVE
Victor’s Respite
Recovery & MP
Restores 5% of max MP at the end of battle.
How to use it
Free with the equipped vision
Available without spending AP when that vision is equipped and its required rank is reached.
Tronn · Awakening 2
Technical effect records · 1 records
Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.
Parameter VariationEffect 21000
Parameters and trigger data
Timing: Battle End · Passive trigger: Spawn Unit · Activation: 100%
Raw parameters depend on the effect type. The ability description provides the interpreted behavior.
[5,2,2,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)
Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.
{
"id": 1407,
"row": "Victor’s Respite [1407]",
"offset": 48394,
"name": "Victor’s Respite",
"description": "Restores {Effect1Param1}% of max MP at the end of battle.",
"battleOnly": 0,
"effects": [
{
"bundle": {
"effectId": 21000,
"targetType": 0,
"targetRelation": 1,
"activeSkillAddTiming": 1,
"passiveSkillAddTiming": 54,
"conditionData": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
}
},
"effect": {
"row": "ParameterVariation [21000]",
"offset": 80532,
"id": 21000,
"effectType": 2,
"applyTiming": 11,
"proceedTiming": 11,
"effectEndActionNum": 1,
"isUnremovable": 0,
"addProbability": 100,
"activationProbability": 100,
"activationCondition": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
},
"statusCondition": 0,
"paramList": [
5,
2,
2,
-1,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1
],
"isExecutingReaction": 0
}
}
]
}

