All passives
PASSIVE

Water Immunity

Defense & resistance

Nullifies damage taken from Water attacks.

How to use it

Free with the equipped vision

Available without spending AP when that vision is equipped and its required rank is reached.

Technical effect records · 1 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Add Element ResistanceEffect 1428
100% base applicationPersistentSelf
Parameters and trigger data

Timing: None · Passive trigger: Spawn Unit · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[6,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

{
  "id": 1367,
  "row": "Water Immunity [1367]",
  "offset": 40399,
  "name": "Water Immunity",
  "description": "Nullifies damage taken from Water attacks.",
  "battleOnly": 0,
  "effects": [
    {
      "bundle": {
        "effectId": 1428,
        "targetType": 0,
        "targetRelation": 1,
        "activeSkillAddTiming": 1,
        "passiveSkillAddTiming": 54,
        "conditionData": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        }
      },
      "effect": {
        "row": "AddElementResistance [1428]",
        "offset": 29609,
        "id": 1428,
        "effectType": 18,
        "applyTiming": 0,
        "proceedTiming": 0,
        "effectEndActionNum": -1,
        "isUnremovable": 1,
        "addProbability": 100,
        "activationProbability": 100,
        "activationCondition": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        },
        "statusCondition": 0,
        "paramList": [
          6,
          3,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1
        ],
        "isExecutingReaction": 0
      }
    }
  ]
}