All visions
VISION · Breaker

Tidus

16 associated abilities · 10 passives · 4 awakening tiers

Tidus idle animation
Battle sprite

Build decisions

Check the required awakening and character mastery ranks before relying on a reward. Equipped-vision benefits and permanently learned rewards are not interchangeable. Vision Resonance damage remains outside the verified build ranking.

Compare complete builds · Understand damage
RESONANCE

Blitz Ace

Deal Water physical damage to an enemy. The last hit targets all enemies.

Awakening abilities

Spells and passives granted while this vision is equipped, organized by the tier that unlocks them.

Awakening 16 rewards
  • Spiral Cut

    Deal Water physical damage to an enemy and cast Brave on self for 3 turns.

    Ability · Water · 9 MP · Power 14
  • Slice & Dice - Water

    Deal Water physical damage to an enemy.

    Spellblade Skill · Water · 5 MP · Power 12
  • Slice & Dice - Wind

    Deal Wind physical damage to an enemy.

    Spellblade Skill · Wind · 5 MP · Power 12
  • Cure

    Restore a small amount of HP.

    White Magic · 6 MP · Power 200
  • Stagger Power +20%

    Increases stagger power by 20%.

  • Physical Attack +20%

    Increases damage dealt by physical attacks by 20%.

Awakening 25 rewards
Awakening 36 rewards
  • Energy Rain

    Deal Water physical damage to all enemies.

    Ability · Water · 48 MP · Power 50
  • Spiral Cut+

    Deal Water physical damage to an enemy and cast Brave on self for 3 turns.

    Ability · Water · 45 MP · Power 58
  • Slice & Dice - Water III

    Deal Water physical damage to an enemy.

    Spellblade Skill · Water · 44 MP · Power 39
  • Slice & Dice - Wind III

    Deal Wind physical damage to an enemy.

    Spellblade Skill · Wind · 44 MP · Power 39
  • Haste

    Increase speed of an ally.

    White Magic · 6 MP
  • Haste Opener

    Grants Haste for 3 turns at the start of battle.

Awakening 43 rewards
  • Hastega

    Increase speed of all allies.

    White Magic · 24 MP
  • Water Immunity

    Nullifies damage taken from Water attacks.

  • Quick Hit

    Once per turn, grants an additional action when defeating an enemy that same turn.

Mastery rewards

Earned separately by each character. Learned abilities can be equipped with AP when using another vision; permanent stat increases stay with the character.