All passives
PASSIVE

Aggravation

Attack & damage

Increases damage dealt by up to 60%. Damage scales with the number of debuffs and status ailments afflicting the target.

How to use it

Learn it, then equip it · 25 AP

Any playable character can learn this by earning the required mastery with the vision. Mastery is earned separately by each character. Once learned, that character can equip it while using a different vision.

Free with the equipped vision

Available without spending AP when that vision is equipped and its required rank is reached.

  • Zidane · Character’s Mastery Rank 7

Free from equipment

Active while wearing one of these items. The character must be able to equip the item; owning it does not permanently teach the passive.

The native damage handler has no physical-only filter. It adds 15% per eligible target condition, capped at 60%; the calculator uses your entered eligible count.
Technical effect records · 1 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Dmg Mul Status Condition NumEffect 12910
100% base applicationPersistentSelf
Parameters and trigger data

Timing: Damage Calculation · Passive trigger: Spawn Unit · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[15,60,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

{
  "id": 1468,
  "row": "Aggravation [1468]",
  "offset": 60079,
  "name": "Aggravation",
  "description": "Increases damage dealt by up to 60%. Damage scales with the number of debuffs and status ailments afflicting the target.",
  "battleOnly": 0,
  "effects": [
    {
      "bundle": {
        "effectId": 12910,
        "targetType": 0,
        "targetRelation": 1,
        "activeSkillAddTiming": 1,
        "passiveSkillAddTiming": 54,
        "conditionData": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        }
      },
      "effect": {
        "row": "DmgMulStatusConditionNum [12910]",
        "offset": 40102,
        "id": 12910,
        "effectType": 111,
        "applyTiming": 47,
        "proceedTiming": 0,
        "effectEndActionNum": -1,
        "isUnremovable": 0,
        "addProbability": 100,
        "activationProbability": 100,
        "activationCondition": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        },
        "statusCondition": 0,
        "paramList": [
          15,
          60,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1
        ],
        "isExecutingReaction": 0
      }
    }
  ]
}