Healing Magic +20%
Increases potency of healing magic by 20%.
How to use it
Free with the equipped vision
Available without spending AP when that vision is equipped and its required rank is reached.
Cecil · Awakening 2
Free from equipment
Active while wearing one of these items. The character must be able to equip the item; owning it does not permanently teach the passive.
Technical effect records · 1 records
Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.
Parameters and trigger data
Timing: None · Passive trigger: Spawn Unit · Activation: 100%
Raw parameters depend on the effect type. The ability description provides the interpreted behavior.
[120,2,4,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)
Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.
{
"id": 1283,
"row": "Healing Magic +20% [1283]",
"offset": 24204,
"name": "Healing Magic +20%",
"description": "Increases potency of healing magic by {Effect1Param1Rate}%.",
"battleOnly": 0,
"effects": [
{
"bundle": {
"effectId": 1388,
"targetType": 0,
"targetRelation": 1,
"activeSkillAddTiming": 1,
"passiveSkillAddTiming": 54,
"conditionData": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
}
},
"effect": {
"row": "DamageIncOnSkillAttribute [1388]",
"offset": 26343,
"id": 1388,
"effectType": 49,
"applyTiming": 0,
"proceedTiming": 0,
"effectEndActionNum": -1,
"isUnremovable": 0,
"addProbability": 100,
"activationProbability": 100,
"activationCondition": {
"condition": 0,
"param1": -1,
"param2": -1,
"param3": -1
},
"statusCondition": 0,
"paramList": [
120,
2,
4,
0,
0,
0,
0,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1
],
"isExecutingReaction": 0
}
}
]
}

