All passives
PASSIVE

Essence of Mundanity

Stagger

Halves stagger power, but increases physical damage dealt by non-elemental attacks by 40%.

How to use it

Learn it, then equip it · 30 AP

Any playable character can learn this by earning the required mastery with the vision. Mastery is earned separately by each character. Once learned, that character can equip it while using a different vision.

Free with the equipped vision

Available without spending AP when that vision is equipped and its required rank is reached.

  • Camille · Character’s Mastery Rank 7
Native gate correction: the HP-damage effect checks the base skill element for None and has no additional physical-only filter. This differs from the localized description. Its separate stagger penalty has its own conditions.
Technical effect records · 2 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Damage MultiplierEffect 12944
100% base applicationPersistentSelf
Parameters and trigger data

Timing: Damage Calculation · Passive trigger: Spawn Unit · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[40,0,-1,0,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,1]
Break Damage VariationEffect 15126
100% base applicationPersistentSelf
Parameters and trigger data

Timing: Break Dmg Calculation · Passive trigger: Spawn Unit · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[-50,-1,-1,0,-1,-1,0,0,-1,-1,-1,1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

{
  "id": 1389,
  "row": "Essence of Mundanity [1389]",
  "offset": 44704,
  "name": "Essence of Mundanity",
  "description": "Halves stagger power, but increases physical damage dealt by non-elemental attacks by {Effect1Param1}%.",
  "battleOnly": 0,
  "effects": [
    {
      "bundle": {
        "effectId": 12944,
        "targetType": 0,
        "targetRelation": 1,
        "activeSkillAddTiming": 1,
        "passiveSkillAddTiming": 54,
        "conditionData": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        }
      },
      "effect": {
        "row": "DamageMultiplier [12944]",
        "offset": 43714,
        "id": 12944,
        "effectType": 98,
        "applyTiming": 47,
        "proceedTiming": 0,
        "effectEndActionNum": -1,
        "isUnremovable": 0,
        "addProbability": 100,
        "activationProbability": 100,
        "activationCondition": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        },
        "statusCondition": 0,
        "paramList": [
          40,
          0,
          -1,
          0,
          -1,
          0,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          -1,
          1
        ],
        "isExecutingReaction": 0
      }
    },
    {
      "bundle": {
        "effectId": 15126,
        "targetType": 0,
        "targetRelation": 1,
        "activeSkillAddTiming": 1,
        "passiveSkillAddTiming": 54,
        "conditionData": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        }
      },
      "effect": {
        "row": "BreakDamageVariation [15126]",
        "offset": 53649,
        "id": 15126,
        "effectType": 92,
        "applyTiming": 50,
        "proceedTiming": 0,
        "effectEndActionNum": -1,
        "isUnremovable": 0,
        "addProbability": 100,
        "activationProbability": 100,
        "activationCondition": {
          "condition": 0,
          "param1": -1,
          "param2": -1,
          "param3": -1
        },
        "statusCondition": 0,
        "paramList": [
          -50,
          -1,
          -1,
          0,
          -1,
          -1,
          0,
          0,
          -1,
          -1,
          -1,
          1,
          -1,
          -1,
          -1
        ],
        "isExecutingReaction": 0
      }
    }
  ]
}