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BESTIARY

Wave Lopros

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 20 · BOSS
HP
21,000
MP
999
Stagger
600
Strength
290
Stamina
145
Magic
290
Spirit
145
Speed
85

1,350 EXP · 1,500 gil

Plan your approach

Recorded elemental weaknesses: Ice

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice−50%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind50%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalWater Scroll I100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Chooses an enemy to eat, then follows with a feeding combination while that enemy is still present.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
With other living enemies, opening / cycle the first actionChoose from Watera (about 27%) or Aqua Breath (about 36%) or Breath Wing (about 36%).
Second actionChoose from Shamshir (30%) or Stranglehold (70%), then use Taking aim at prey! and remember the enemy selected by that move.
Third action, if the selected enemy is still presentUse Devour on that enemy, then Cannibalize. Finally buff Wave Lopros with Bravery after eating Blue Snapper, otherwise Faith.
If the selected enemy is goneUse No prey around! and return to choosing an enemy to eat.
When aloneUse Wave Lopros lures in more prey!. Resume with the selection move if another enemy becomes available.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
WindPhysicalSingle Target24110025—
  • Second action
—
NonePhysicalSingle Target24110025—
  • Second action
Effects: Automatic Skill. Open the ability for details.
WaterMagicAoE1821001415 MP
  • With other living enemies, opening / cycle the first action

Deal water-type magic damage.

WaterMagicAoE18310012—
  • With other living enemies, opening / cycle the first action
—
WindPhysicalAoE12310012—
  • With other living enemies, opening / cycle the first action
—
None—Single Target—————
  • Third action, if the selected enemy is still present

Devour allies.

NoneOtherSelf2000110025—
  • Third action, if the selected enemy is still present

Restore a fixed amount of HP.

None—Self—————
  • When alone

Summons two prey units.

None—Single Target—————
  • Second action
—
None—Self—————
  • If the selected enemy is gone
—
NoneMagicSingle Target——100256 MP
  • Third action, if the selected enemy is still present

Increase physical attack of an ally.

NoneMagicSingle Target——100256 MP
  • Third action, if the selected enemy is still present

Increase magic attack of an ally.

Traits & Passives

Gains buff after consuming prey.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 2013,
  "table": "DT_UnitParameter",
  "row": "ウェイブロプロス",
  "offset": 294525,
  "faceIconId": 199,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9018
  ]
}