Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monsters
BESTIARY

Wild Maneuverer

2 recorded variants. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 40 · BOSS
HP
135,000
MP
999
Stagger
750
Strength
510
Stamina
250
Magic
400
Spirit
270
Speed
200

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Fire

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

The paired bosses maintain each other’s buffs and switch to a fixed weakened behavior when the partner is gone.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
While accompanied and the partner lacks any of ATK Up, DEF Up, MAG Up, or SPR UpPrioritize Inspire.
Otherwise, HP at least 60%: first → second → third actionChoose from Bite (50%) or Blizzaga (30%) or Pincer (20%) → choose from Bite (50%) or Blizzaga (30%) or Pincer (20%) → Blizzaga.
Otherwise, below 60%: first → second → third actionChoose from Pincer (60%) or Digestive Fluid (40%) → choose from Pincer (60%) or Digestive Fluid (40%) → Snowstorm.
First action as the only living enemyRemove Wild Maneuverer’s paired buffs, activate Crestfallen, and use Bite.
Every later action after partner lossUse Bite.

Combat Actions

NonePhysicalSingle Target12110025—
  • Otherwise, HP at least 60%: first → second → third action
  • First action as the only living enemy
1 more
  • Every later action after partner loss
—
IceMagicSingle Target3031002144 MP
  • Otherwise, HP at least 60%: first → second → third action

Deal ice-type magic damage.

NonePhysicalSingle Target18110025—
  • Otherwise, HP at least 60%: first → second → third action
  • Otherwise, below 60%: first → second → third action
—
NonePhysicalAoE12110012—
  • Otherwise, below 60%: first → second → third action
Effects: Parameter Variation. Open the ability for details.
None—Single Target—————
  • While accompanied and the partner lacks any of ATK Up, DEF Up, MAG Up, or SPR Up

Physical attack, physical defense, magic attack and magic defense. The source specifies no operation.

None—Self—————
  • First action as the only living enemy

Lowers the user's Speed, physical attack, physical defense, magic defense and magic.

IceMagicAoE18110012—
  • Otherwise, below 60%: first → second → third action
—

Traits & Passives

When with allies, they buff each other.

Becomes weakened when not with allies.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4000,
  "table": "DT_UnitParameter",
  "row": "コロシアム_ワイルドマヌーバー",
  "offset": 350383,
  "faceIconId": 234,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9705
  ]
}