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BESTIARY

Donchu

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 62 · BOSS
HP
910,000
MP
999
Stagger
4,000
Strength
460
Stamina
240
Magic
460
Spirit
650
Speed
460

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Earth

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire50%
Ice50%
Wind50%
Earth−50%
Lightning50%
Water200%
Light0%
Dark0%

Status resistance

Poison50%
Blind50%
Sleep100%
Silence50%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Chooses attacks randomly while counting down from nine every other action. At zero, Donchu unleashes a repeated attack.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
HP at least 60%30% Pollen; 70% random choice from Crush (80%) or Thwack (20%).
HP below 60%15% Darkness Powder, 35% Pollen, 50% random choice from Crush (80%) or Thwack (20%).
When Crush executesPrefer a party member without Confusion.
First, third, fifth actions, and so onAnnounce the countdown and lower the count by one, starting from 9.
When the countdown is zero or lower and Donchu is not staggeredRepeatedly use Swallow on random party members, up to once per surviving member. A defeat during the burst can shorten the burst. Without interruptions, the first burst is due on Donchu’s eighteenth action.

Pattern Changes

  • Recovering from a stagger prepares Bellow. The countdown is not restored to nine.

Combat Actions

NonePhysicalSingle Target18110025—
  • HP at least 60%
  • HP below 60%
—
NonePhysicalAoE12410012—
  • HP at least 60%
  • HP below 60%
—
None—Single Target—————
  • HP at least 60%
  • HP below 60%
Effects: Automatic Skill. Open the ability for details.
None—AoE—————
  • HP below 60%

Inflicts Blind on all enemies.

NoneMagicAoE48110025—Used in the special responses described above.

Remove buffs from all enemies.

None—Single Target—————
  • When the countdown is zero or lower and Donchu is not staggered
Effects: Withdrawal Battle. Open the ability for details.

Traits & Passives

Swallows everything when the countdown reaches zero.

Has extremely high HP.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4016,
  "table": "DT_UnitParameter",
  "row": "コロシアム_ドンチュー",
  "offset": 359773,
  "faceIconId": 435,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9713
  ]
}