Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersDeath Machine
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 682,500
- MP
- 999
- Stagger
- 1,620
- Strength
- 840
- Stamina
- 740
- Magic
- 570
- Spirit
- 500
- Speed
- 230
0 EXP · 0 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Normal attacks change below 70% and 30% HP; damage can trigger elemental immunity shields, with a maximum of two remembered shields.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| HP at least 70% | Choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%). |
| HP 30–70%: the first action | Use Self-Repair Mode Alpha if Death Machine’s side has no Regen; otherwise choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%). |
| HP 30–70%: the second action | Choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%). |
| HP 30–70%: the third action | 30% Mind Blast; 70% Death. |
| Below 30% HP | Roll equally between three choices: Ruthless Rampage; Self-Repair Mode Beta if Regen is missing, otherwise choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%); or choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%). |
| After taking elemental damage while alive and not staggered | Add the missing immunity for that element: fire Fire Immunity Shield, ice Ice Immunity Shield, wind Wind Immunity Shield, earth Earth Immunity Shield, lightning Lightning Immunity Shield, water Water Immunity Shield, light Light Immunity Shield, dark Dark Immunity Shield. |
| When adding a third shield | Remove the oldest shield before adding the new one. |
Pattern Changes
- If Death Machine does not add an elemental shield, Death Machine has a 30% chance to prepare Blaster as Death Machine’s counterattack.
- Staggering Death Machine removes the shield effects. After recovering, use Level 5 Death if anyone alive in the party has a level divisible by 5, otherwise Blaster.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
2 more
| — | |
| Magic | Single Target | 18 | 1 | 100 | 25 | — |
2 more
| — | ||
| Magic | Single Target | 17 | 1 | 100 | 25 | — |
2 more
| Effects: Automatic Skill. Open the ability for details. | ||
| Magic | Single Target | 24 | 1 | 100 | 25 | — |
| Inflicts Paralysis, Poison and Silence on one enemy. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 20 MP |
| Instantly KO an enemy. | |
| None | Physical | AoE | 18 | 4 | 100 | 25 | — |
| Damage with Paralysis, Blind and Silence. | |
| None | — | Single Target | — | — | — | — | — | Used in the special responses described above. | Effects: Instant Death. Open the ability for details. | |
| None | Magic | AoE | — | — | 100 | 12 | — | Used in the special responses described above. | Effects: Instant Death. Open the ability for details. | |
| None | Magic | Self | — | — | 100 | 0 | — |
| Gradually restores HP. | |
| None | Magic | Self | — | — | 100 | 0 | — |
| Gradually restores HP. | |
| None | — | Self | — | — | — | — | — |
| Raises elemental defense after receiving elemental damage. Source wording is incomplete. | |
| None | — | Self | — | — | — | — | — |
| Raises elemental defense after receiving elemental damage. Source wording is incomplete. | |
| None | — | Self | — | — | — | — | — |
| Raises elemental defense after receiving elemental damage. Source wording is incomplete. | |
| None | — | Self | — | — | — | — | — |
| Raises elemental defense after receiving elemental damage. Source wording is incomplete. | |
| None | — | Self | — | — | — | — | — |
| Raises elemental defense after receiving elemental damage. Source wording is incomplete. | |
| None | — | Self | — | — | — | — | — |
| Raises elemental defense after receiving elemental damage. Source wording is incomplete. | |
| None | — | Self | — | — | — | — | — |
| Raises elemental defense after receiving elemental damage. Source wording is incomplete. | |
| None | — | Self | — | — | — | — | — |
| Raises elemental defense after receiving elemental damage. Source wording is incomplete. |
Traits & Passives
When hit with an elemental attack, projects a barrier that nullifies that element.
Counters non-elemental attacks.
Uses Instant Death attacks.
Double Action (unlimited)Allows two actions.
Physical Counter with Selected AbilityCounters with selected ability when hit with a physical attack.
Magic Counter with Selected AbilityCounters with selected ability when hit with certain attacks.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 4017,
"table": "DT_UnitParameter",
"row": "コロシアム_デスマシーン",
"offset": 360383,
"faceIconId": 450,
"dropNormalRate": 0,
"dropRareRate": 0,
"stealRate": 5,
"battleGroups": [
9714
]
}
