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BESTIARY

Death Machine

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 66 · BOSS
HP
682,500
MP
999
Stagger
1,620
Strength
840
Stamina
740
Magic
570
Spirit
500
Speed
230

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: No elemental weakness recorded for this variant.

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Normal attacks change below 70% and 30% HP; damage can trigger elemental immunity shields, with a maximum of two remembered shields.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
HP at least 70%Choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%).
HP 30–70%: the first actionUse Self-Repair Mode Alpha if Death Machine’s side has no Regen; otherwise choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%).
HP 30–70%: the second actionChoose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%).
HP 30–70%: the third action30% Mind Blast; 70% Death.
Below 30% HPRoll equally between three choices: Ruthless Rampage; Self-Repair Mode Beta if Regen is missing, otherwise choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%); or choose from Hack (40%) or Thunder Beam (40%) or Megavolt (20%).
After taking elemental damage while alive and not staggeredAdd the missing immunity for that element: fire Fire Immunity Shield, ice Ice Immunity Shield, wind Wind Immunity Shield, earth Earth Immunity Shield, lightning Lightning Immunity Shield, water Water Immunity Shield, light Light Immunity Shield, dark Dark Immunity Shield.
When adding a third shieldRemove the oldest shield before adding the new one.

Pattern Changes

  • If Death Machine does not add an elemental shield, Death Machine has a 30% chance to prepare Blaster as Death Machine’s counterattack.
  • Staggering Death Machine removes the shield effects. After recovering, use Level 5 Death if anyone alive in the party has a level divisible by 5, otherwise Blaster.

Combat Actions

NonePhysicalSingle Target12110025—
  • HP at least 70%
  • HP 30–70%: the first action
2 more
  • HP 30–70%: the second action
  • Below 30% HP
—
LightningMagicSingle Target18110025—
  • HP at least 70%
  • HP 30–70%: the first action
2 more
  • HP 30–70%: the second action
  • Below 30% HP
—
LightningMagicSingle Target17110025—
  • HP at least 70%
  • HP 30–70%: the first action
2 more
  • HP 30–70%: the second action
  • Below 30% HP
Effects: Automatic Skill. Open the ability for details.
LightningMagicSingle Target24110025—
  • HP 30–70%: the third action

Inflicts Paralysis, Poison and Silence on one enemy.

NoneMagicSingle Target——1002520 MP
  • HP 30–70%: the third action

Instantly KO an enemy.

NonePhysicalAoE18410025—
  • Below 30% HP

Damage with Paralysis, Blind and Silence.

None—Single Target—————Used in the special responses described above.Effects: Instant Death. Open the ability for details.
NoneMagicAoE——10012—Used in the special responses described above.Effects: Instant Death. Open the ability for details.
NoneMagicSelf——1000—
  • HP 30–70%: the first action

Gradually restores HP.

NoneMagicSelf——1000—
  • Below 30% HP

Gradually restores HP.

None—Self—————
  • After taking elemental damage while alive and not staggered

Raises elemental defense after receiving elemental damage. Source wording is incomplete.

None—Self—————
  • After taking elemental damage while alive and not staggered

Raises elemental defense after receiving elemental damage. Source wording is incomplete.

None—Self—————
  • After taking elemental damage while alive and not staggered

Raises elemental defense after receiving elemental damage. Source wording is incomplete.

None—Self—————
  • After taking elemental damage while alive and not staggered

Raises elemental defense after receiving elemental damage. Source wording is incomplete.

None—Self—————
  • After taking elemental damage while alive and not staggered

Raises elemental defense after receiving elemental damage. Source wording is incomplete.

None—Self—————
  • After taking elemental damage while alive and not staggered

Raises elemental defense after receiving elemental damage. Source wording is incomplete.

None—Self—————
  • After taking elemental damage while alive and not staggered

Raises elemental defense after receiving elemental damage. Source wording is incomplete.

None—Self—————
  • After taking elemental damage while alive and not staggered

Raises elemental defense after receiving elemental damage. Source wording is incomplete.

Traits & Passives

When hit with an elemental attack, projects a barrier that nullifies that element.

Counters non-elemental attacks.

Uses Instant Death attacks.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4017,
  "table": "DT_UnitParameter",
  "row": "コロシアム_デスマシーン",
  "offset": 360383,
  "faceIconId": 450,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9714
  ]
}