Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersShinryu
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 4,000,000
- MP
- 999
- Stagger
- 6,000
- Strength
- 1,150
- Stamina
- 620
- Magic
- 700
- Spirit
- 620
- Speed
- 900
0 EXP · 0 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses Tidal Wave at battle start and again once on reaching 30% HP, with different repeating patterns in each HP range.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At the start of battle | Use Tidal Wave before Shinryu’s normal actions. |
| HP at least 70%: steps 1 and 2 | Choose from Rake (60%) or Flatten (30%) or Stranglehold (10%). |
| HP at least 70%: the third action | If Shinryu’s side has DEF Up or SPR Up, choose 30% Firestorm / 70% Blaze. Otherwise use Mighty Guard. |
| HP 30–70%: first → second → third action | Choose from Rake (60%) or Flatten (30%) or Stranglehold (10%) → 50% Lightning / 50% Aqua Breath → adaptive debuff step. |
| Adaptive debuff step | Alternate an explicit roll (9% Stupefying Wind, 21% Doom, 70% Demon Eye) with Fel Blaze on the next debuff step. |
| First action at 30% HP or less | Use Tidal Wave once, then start the next pattern on the following action. |
| Below 30%: first → second → third → fourth action | 50% Breath Wing / 50% Sandstorm → 50% Lightning / 50% Aqua Breath → 30% Firestorm / 70% Blaze → Flame Breath. |
Pattern Changes
- After being attacked while alive and not staggered, if anyone alive in the party has a level divisible by 3, first roll a 30% chance for Level 3 Flare. If that move is not chosen, use 30% Flatten / 70% Stranglehold.
- After recovering from a stagger, immediately use Windstorm.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 2 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 24 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| Magic | AoE | 12 | 2 | 100 | 12 | — |
| — | ||
| Magic | AoE | 24 | 2 | 100 | 12 | — |
| Deals Ice magic damage to all enemies. | ||
| Magic | AoE | 46 | 1 | 100 | 12 | — |
| — | ||
| None | — | Single Target | — | — | — | — | — |
| Petrifies one enemy. | |
| None | — | Random Targets | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. | |
| None | Magic | AoE | 36 | 1 | 500 | 12 | — | Listed in the game files; no trigger was found in this AI. | — | |
| None | — | AoE | — | — | — | — | — |
| Effects: Defense. Open the ability for details. | |
| Physical | AoETarget Cur HPRatio | — | 1 | 100 | 12 | — | Used in the special responses described above. | — | ||
| None | Magic | AoE | 36 | 1 | 100 | 12 | — | Used in the special responses described above. | — | |
| Magic | AoE | 60 | 2 | 500 | 12 | — |
| — | ||
| Magic | AoE | 12 | 2 | 100 | 12 | — |
| — | ||
| Magic | AoE | 18 | 3 | 100 | 12 | — |
| — | ||
| Physical | AoE | 12 | 3 | 100 | 12 | — |
| — | ||
| Physical | AoE | 12 | 2 | 100 | 12 | — |
| Effects: Accuracy Variation. Open the ability for details. | ||
| None | — | AoE | — | — | — | — | — |
| Blind, Silence and Sleep. |
Traits & Passives
Uses breath attacks of various elements.
Uses Instant Death attacks.
Unleashes a powerful attack when coming out of stagger.
Counterattacks when attacked. Counterattack is more powerful if a party member’s level is a multiple of 3.
Triple Action (Permanent)Performs three actions.
Physical Counter with Selected AbilityCounters with selected ability when hit with a physical attack.
Magic Counter with Selected AbilityCounters with selected ability when hit with certain attacks.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 4022,
"table": "DT_UnitParameter",
"row": "コロシアム_しんりゅう",
"offset": 363560,
"faceIconId": 591,
"dropNormalRate": 0,
"dropRareRate": 0,
"stealRate": 5,
"battleGroups": [
9719
]
}
