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BESTIARY

Shinryu

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 95 · BOSS
HP
4,000,000
MP
999
Stagger
6,000
Strength
1,150
Stamina
620
Magic
700
Spirit
620
Speed
900

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: No elemental weakness recorded for this variant.

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water200%
Light50%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Uses Tidal Wave at battle start and again once on reaching 30% HP, with different repeating patterns in each HP range.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At the start of battleUse Tidal Wave before Shinryu’s normal actions.
HP at least 70%: steps 1 and 2Choose from Rake (60%) or Flatten (30%) or Stranglehold (10%).
HP at least 70%: the third actionIf Shinryu’s side has DEF Up or SPR Up, choose 30% Firestorm / 70% Blaze. Otherwise use Mighty Guard.
HP 30–70%: first → second → third actionChoose from Rake (60%) or Flatten (30%) or Stranglehold (10%) → 50% Lightning / 50% Aqua Breath → adaptive debuff step.
Adaptive debuff stepAlternate an explicit roll (9% Stupefying Wind, 21% Doom, 70% Demon Eye) with Fel Blaze on the next debuff step.
First action at 30% HP or lessUse Tidal Wave once, then start the next pattern on the following action.
Below 30%: first → second → third → fourth action50% Breath Wing / 50% Sandstorm → 50% Lightning / 50% Aqua Breath → 30% Firestorm / 70% Blaze → Flame Breath.

Pattern Changes

  • After being attacked while alive and not staggered, if anyone alive in the party has a level divisible by 3, first roll a 30% chance for Level 3 Flare. If that move is not chosen, use 30% Flatten / 70% Stranglehold.
  • After recovering from a stagger, immediately use Windstorm.

Combat Actions

NonePhysicalSingle Target12110025—
  • HP at least 70%: steps 1 and 2
  • HP 30–70%: first → second → third action
—
NonePhysicalSingle Target18210025—
  • HP at least 70%: steps 1 and 2
  • HP 30–70%: first → second → third action
—
NonePhysicalSingle Target24110025—
  • HP at least 70%: steps 1 and 2
  • HP 30–70%: first → second → third action
Effects: Automatic Skill. Open the ability for details.
FirePhysicalAoE18110012—
  • HP at least 70%: the third action
  • Below 30%: first → second → third → fourth action
—
IceMagicAoE12210012—
  • HP at least 70%: the third action
  • Below 30%: first → second → third → fourth action
—
IceMagicAoE24210012—
  • Adaptive debuff step

Deals Ice magic damage to all enemies.

FireMagicAoE46110012—
  • Below 30%: first → second → third → fourth action
—
None—Single Target—————
  • Adaptive debuff step

Petrifies one enemy.

None—Random Targets—————
  • Adaptive debuff step
Effects: Automatic Skill. Open the ability for details.
NoneMagicAoE36150012—Listed in the game files; no trigger was found in this AI.—
None—AoE—————
  • HP at least 70%: the third action
Effects: Defense. Open the ability for details.
WindPhysicalAoETarget Cur HPRatio—110012—Used in the special responses described above.—
NoneMagicAoE36110012—Used in the special responses described above.—
WaterMagicAoE60250012—
  • At the start of battle
  • First action at 30% HP or less
—
LightningMagicAoE12210012—
  • HP 30–70%: first → second → third action
  • Below 30%: first → second → third → fourth action
—
WaterMagicAoE18310012—
  • HP 30–70%: first → second → third action
  • Below 30%: first → second → third → fourth action
—
WindPhysicalAoE12310012—
  • Below 30%: first → second → third → fourth action
—
EarthPhysicalAoE12210012—
  • Below 30%: first → second → third → fourth action
Effects: Accuracy Variation. Open the ability for details.
None—AoE—————
  • Adaptive debuff step

Blind, Silence and Sleep.

Traits & Passives

Uses breath attacks of various elements.

Uses Instant Death attacks.

Unleashes a powerful attack when coming out of stagger.

Counterattacks when attacked. Counterattack is more powerful if a party member’s level is a multiple of 3.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4022,
  "table": "DT_UnitParameter",
  "row": "コロシアム_しんりゅう",
  "offset": 363560,
  "faceIconId": 591,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9719
  ]
}