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BESTIARY

Evan

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 30 · BOSS
HP
4,000
MP
999
Stagger
1,500
Strength
40
Stamina
240
Magic
40
Spirit
240
Speed
120

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: No elemental weakness recorded for this variant.

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down0%
Stamina down0%
Magic down0%
Spirit down0%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Every ordinary action is a weighted random choice; HP milestones trigger story events rather than an attack rotation.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Each normal actionUse Cut (about 28%) or Thunder (about 22%) or Blizzard (about 22%) or Stab (about 28%).

Combat Actions

NonePhysicalSingle Target12110025—
  • Each normal action
—
LightningMagicSingle Target141100175 MP
  • Each normal action

Deal lightning-type magic damage.

IceMagicSingle Target141100175 MP
  • Each normal action

Deal ice-type magic damage.

NonePhysicalSingle Target12110025—
  • Each normal action
—

Traits & Passives

  • Endure at 20% HP

    The source says fatal damage is always survived at 0% HP. This appears inconsistent with the ability name; consult the numeric effects.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 414,
  "table": "DT_UnitParameter",
  "row": "エヴァン",
  "offset": 179809,
  "faceIconId": 414,
  "dropNormalRate": 12,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9028
  ]
}