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BESTIARY

Elfdrit

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 42 · BOSS
HP
120,000
MP
100
Stagger
1,400
Strength
500
Stamina
350
Magic
500
Spirit
350
Speed
250

17,000 EXP · 13,500 gil

Plan your approach

Recorded elemental weaknesses: Fire, Light

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light−50%
Dark50%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats four attacks. Poison and Elfdrit’s remaining Break gauge determine which moves Elfdrit uses.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At HP at least 60%, four-action cycleUse Leech (60%) or Silencega (40%); perform the status-dependent attack; perform the Break-gauge-dependent action; use Sleep Gas (30%) or Paralysis Slash (50%) or Darkga (20%).
First action below 60% HPRestart the cycle: Break-gauge-dependent action; Leech (60%) or Silencega (40%); status-dependent attack; Sleep Gas (30%) or Paralysis Slash (50%) or Darkga (20%).
Break-gauge-dependent actionUse Recuperate when remaining Break gauge is below 60%; otherwise use Darkga.
When Elfdrit’s Poison attack is dueIf anyone in the party is already poisoned, use Graviga. Otherwise use Graviga (30%) or Venom Breath (70%).

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target12110025—
  • At HP at least 60%, four-action cycle
  • First action below 60% HP
Effects: Damage Absorb. Open the ability for details.
NoneMagicAoE——1002520 MP
  • At HP at least 60%, four-action cycle
  • First action below 60% HP

Inflict Silence on all enemies.

NoneMagicAoE18110012—
  • When Elfdrit’s Poison attack is due
Effects: Parameter Variation. Open the ability for details.
NoneMagicAoETarget Cur HPRatio—1500050 MP
  • When Elfdrit’s Poison attack is due

Reduce the current HP of all enemies by a set percentage.

None—AoE—————
  • At HP at least 60%, four-action cycle
  • First action below 60% HP
Effects: Automatic Skill. Open the ability for details.
NonePhysicalSingle Target18110025—
  • At HP at least 60%, four-action cycle
  • First action below 60% HP
Effects: Automatic Skill. Open the ability for details.
None—AoE—————
  • Break-gauge-dependent action

Restores the stagger gauge. Ultima Weapon only.

DarkMagicSingle Target3031002144 MP
  • At HP at least 60%, four-action cycle
  • First action below 60% HP
1 more
  • Break-gauge-dependent action

Deal dark magic damage.

Traits & Passives

Uses a skill that restores stagger gauge.

Uses Poison attacks.

Uses Sleep attacks.

Uses Paralysis attacks.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 418,
  "table": "DT_UnitParameter",
  "row": "エルダリート",
  "offset": 182273,
  "faceIconId": 418,
  "dropNormalRate": 12,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9040
  ]
}