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BESTIARY

Emperor of Zoldaad

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 30 · BOSS
HP
52,000
MP
999
Stagger
700
Strength
320
Stamina
240
Magic
320
Spirit
220
Speed
210

9,000 EXP · 30,000 gil

Plan your approach

Recorded elemental weaknesses: Water

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water−50%
Light0%
Dark0%

Status resistance

Poison80%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalX-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Follows a four-action cycle, pausing the cycle to call reinforcements after two unsupported actions.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Ordinary four-action cycleUse Fira or Bio (one party member) (equal chance); use Hell’s Pillar; use Gravity (about 62%) or Blindga (about 38%); use Bio (the whole party) (65%) or Grand Slash (35%).
After two actions aloneUse Reinforcement above 50% HP, or Reinforcement at 50% HP or less, instead of Emperor of Zoldaad’s next attack. Then continue Emperor of Zoldaad’s normal pattern from the paused step.

Pattern Changes

  • If Emperor of Zoldaad is alone when Emperor of Zoldaad recovers from Break, Emperor of Zoldaad’s next action calls reinforcements.
Fight Details
  • The wait only advances while Emperor of Zoldaad is alone. Summoning restarts the wait; having an ally briefly does not.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
FireMagicSingle Target2221001915 MP
  • Ordinary four-action cycle

Deal fire-type magic damage.

NoneMagicSingle Target1211002010 MP
  • Ordinary four-action cycle

Deal magic damage and inflict Poison.

NoneMagicSingle TargetTarget Cur HPRatio—1500025 MP
  • Ordinary four-action cycle

Reduce the current HP of an enemy by a set percentage.

NoneMagicAoE——1002520 MP
  • Ordinary four-action cycle

Inflict Blind on all enemies.

NoneMagicAoE1211001210 MP
  • Ordinary four-action cycle

Deal magic damage and inflict Poison.

NonePhysicalAoE18110012—
  • Ordinary four-action cycle
—
FireMagicAoE24350012—
  • Ordinary four-action cycle
—
None—Self—————
  • After two actions alone

Summons two Enhanced Zoldaad Soldiers.

None—Self—————
  • After two actions alone

Summons three Enhanced Zoldaad Soldiers.

Traits & Passives

Summons praetorians.

Uses Poison attacks.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 426,
  "table": "DT_UnitParameter",
  "row": "ゾルダード皇帝",
  "offset": 187228,
  "faceIconId": 426,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9027
  ]
}