Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersLiquid Thunder
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 10,000
- MP
- 999
- Stagger
- 400
- Strength
- 205
- Stamina
- 90
- Magic
- 205
- Spirit
- 90
- Speed
- 70
1,350 EXP · 1,500 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Switches below 60% HP from a three-action pattern to a charge-then-burst sequence.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At HP at least 60%, three-action cycle | Use Megavolt (65%) or Thundara (one party member) (35%); use Lightning; use Deshell (40%) or Megavolt (60%). |
| Below 60%, action 1 | Use Thundara (the whole party) (40%) or Lightning (60%), then add Charging electricity! and mark the charge ready. |
| Below 60%, action 2 | If the charge is still ready, use Gigavolt and clear the charge; otherwise use Lightning. |
| Below 60%, action 3 | If an allied unit already has MAG up, use Megavolt; otherwise use Faith. Repeat. |
Pattern Changes
- If Liquid Thunder’s charge is interrupted, the next burst becomes Lightning instead.
Combat Actions
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 17 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | ||
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal lightning-type magic damage. | ||
| Magic | AoE | 18 | 2 | 100 | 14 | 15 MP |
| Deal lightning-type magic damage. | ||
| Magic | AoE | 12 | 2 | 100 | 12 | — |
1 more
| — | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | — |
| — | ||
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Decrease magic defense of an enemy. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | — | Self | — | — | — | — | — |
| — |
Traits & Passives
Uses a special skill after charging electricity.
Physical Defense +30%Reduces damage taken from physical attacks by 30%.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 440,
"table": "DT_UnitParameter",
"row": "リクイドサンダー",
"offset": 192157,
"faceIconId": 440,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9083
]
}
