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BESTIARY

Liquid Thunder

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 13 · BOSS
HP
10,000
MP
999
Stagger
400
Strength
205
Stamina
90
Magic
205
Spirit
90
Speed
70

1,350 EXP · 1,500 gil

Plan your approach

Recorded elemental weaknesses: Earth

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth−50%
Lightning100%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk80%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Switches below 60% HP from a three-action pattern to a charge-then-burst sequence.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At HP at least 60%, three-action cycleUse Megavolt (65%) or Thundara (one party member) (35%); use Lightning; use Deshell (40%) or Megavolt (60%).
Below 60%, action 1Use Thundara (the whole party) (40%) or Lightning (60%), then add Charging electricity! and mark the charge ready.
Below 60%, action 2If the charge is still ready, use Gigavolt and clear the charge; otherwise use Lightning.
Below 60%, action 3If an allied unit already has MAG up, use Megavolt; otherwise use Faith. Repeat.

Pattern Changes

  • If Liquid Thunder’s charge is interrupted, the next burst becomes Lightning instead.

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
LightningMagicSingle Target17110025—
  • At HP at least 60%, three-action cycle
  • Below 60%, action 3
Effects: Automatic Skill. Open the ability for details.
LightningMagicSingle Target2221001915 MP
  • At HP at least 60%, three-action cycle

Deal lightning-type magic damage.

LightningMagicAoE1821001415 MP
  • Below 60%, action 1

Deal lightning-type magic damage.

LightningMagicAoE12210012—
  • At HP at least 60%, three-action cycle
  • Below 60%, action 1
1 more
  • Below 60%, action 2
—
LightningMagicSingle Target24210025—
  • Below 60%, action 2
—
NoneMagicSingle Target——100256 MP
  • At HP at least 60%, three-action cycle

Decrease magic defense of an enemy.

NoneMagicSingle Target——100256 MP
  • Below 60%, action 3

Increase magic attack of an ally.

None—Self—————
  • Below 60%, action 1
—

Traits & Passives

Uses a special skill after charging electricity.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 440,
  "table": "DT_UnitParameter",
  "row": "リクイドサンダー",
  "offset": 192157,
  "faceIconId": 440,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9083
  ]
}