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BESTIARY

Tegmine

6 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 50 · BOSS
HP
200,000
MP
999
Stagger
1,800
Strength
450
Stamina
460
Magic
430
Spirit
460
Speed
250

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Dark

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water200%
Light200%
Dark−50%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow100%
Strength down70%
Stamina down70%
Magic down70%
Spirit down70%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Uses a repeating attack pattern and retaliates differently against physical and magical attacks.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At or above 50% HP: three-action cycleregular attacks A → regular attacks B → 50% Death, 25% regular attacks A, 25% regular attacks B.
Below 50% HP: four-action cycleregular attacks A → regular attacks B → 60% regular attacks A / 40% regular attacks B → 50% Death, 20% regular attacks A, 30% regular attacks B.
After a physical attack, while not brokenRetaliates with Array: Light of Destruction after the attacking action finishes.
After a magical attack, while not brokenRetaliates with Array: Shock Shell. Once Tegmine has received six physical or magical attacks at Lv.50, or three at Lv.75, magical attacks instead provoke Array: Brilliance.
Regular attacks AEach time, randomly chooses one: Banish (one party member) (about 28%) or Banishra (about 39%) or Banish (the whole party) (about 33%).
Regular attacks BEach time, randomly chooses one: Water (one party member) (about 28%) or Watera (about 39%) or Water (the whole party) (about 33%).

Pattern Changes

  • When Tegmine recovers from break, clears any pending retaliations.
  • At 0 HP, uses Change Form once to change form.
Fight Details
  • Tegmine’s accumulated attack count lasts through Tegmine’s own actions.

Combat Actions

NoneMagicSingle Target12210025—Listed as the replacement attack when Silence prevents a spell.—
LightMagicSingle Target141100175 MP
  • Regular attacks A

Deal light magic damage.

LightMagicSingle Target2221001915 MP
  • Regular attacks A

Deal light magic damage.

LightMagicAoE121100175 MP
  • Regular attacks A

Deal light magic damage.

WaterMagicSingle Target141100175 MP
  • Regular attacks B

Deal water-type magic damage.

WaterMagicSingle Target2221001915 MP
  • Regular attacks B

Deal water-type magic damage.

WaterMagicAoE121100125 MP
  • Regular attacks B

Deal water-type magic damage.

NonePhysicalSingle Target26110025—
  • After a magical attack, while not broken

Physically attacks one enemy.

LightMagicAoE28110012—
  • After a physical attack, while not broken

Deals Light magic damage to all enemies.

LightMagicSingle Target32110025—
  • After a magical attack, while not broken

Deals Light magic damage to one enemy.

NoneMagicSingle Target——1002520 MP
  • At or above 50% HP: three-action cycle
  • Below 50% HP: four-action cycle

Instantly KO an enemy.

None—Self—————Used in the special responses described above.

Fades out and summons a unit.

Traits & Passives

Counterattacks when attacked.

Has extremely high physical defense.

Has extremely high magic defense.

Its damage-reduction effect is removed while staggered.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 611,
  "table": "DT_UnitParameter",
  "row": "テグミン第一形態",
  "offset": 224923,
  "faceIconId": 611,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9929
  ]
}