All skills
Limit Burst

Glücksschmied

Deal physical damage to an enemy. Damage scales with luck level. Luck level resets after use.

Cost
200 LB
Target
One target
Hits
12

Who can use it

Character abilities unlock by level. Vision requirements are listed with each source.

Calculation details

Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.

Calculation
Good Luck
Power
33
Base stagger
30
Accuracy value
500
Base critical chance
2%
Hits
12

Hit shares: 5% / 5% / 5% / 5% / 5% / 5% / 5% / 5% / 15% / 15% / 15% / 15%. Power is divided across these hits.

Stored crit threshold: 3. The displayed chance accounts for the game’s floating random roll.

How battle mechanics work →
Technical effect records · 3 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Add Skill Base Mag Good LuckEffect 12930
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: None · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Cure Status ConditionEffect 63002
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: Add Effect · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[0,0,0,38,0,0,0,0,0,0,-1,-1,-1,-1,-1]
Mul Base Skill By LevelEffect 12966
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: None · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[1500,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

{
  "row": "Glücksschmied [406040]",
  "offset": 64620,
  "hasUnit": 6,
  "belongCommandList": [
    10
  ],
  "commandIdBelongDebuggingAllSkills": [
    907,
    -1
  ],
  "skillAttrType": 5,
  "skillEffectType": 1,
  "parameterVariationType": 1,
  "damageType": 1,
  "damageCalcType": 15,
  "parameterType": 1,
  "element": 0,
  "targetType": 1,
  "isTargetIgnoreSelf": 0,
  "targetRage": 0,
  "defaultTargetRelation": 2,
  "defaultTargetState": 0,
  "isSameRelationTargetingDisabled": 1,
  "isHostilityRelationTargetingDisabled": 0,
  "isAliveOnly": 1,
  "canTargetStoneUnit": 0,
  "cost": 200,
  "magnification": 33,
  "breakDamageValue": 30,
  "accuracy": 500,
  "criticalHitRate": 3,
  "statusCondition": 0,
  "hitCount": 12,
  "hitDamageRatioList": [
    0.05000000074505806,
    0.05000000074505806,
    0.05000000074505806,
    0.05000000074505806,
    0.05000000074505806,
    0.05000000074505806,
    0.05000000074505806,
    0.05000000074505806,
    0.15000000596046448,
    0.15000000596046448,
    0.15000000596046448,
    0.15000000596046448,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0
  ],
  "isVisibleSkillName": 1,
  "auraSize": 0,
  "isReflectPenetration": 0,
  "isReverseDamageToUndead": 0,
  "isUnusableInCannotEscapeBattle": 0,
  "isApplyAllMag": 0,
  "skillIdAfterModeChange": -1,
  "isMimicEnabled": 1,
  "effectBundleList": [
    {
      "effectId": 12930,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 0,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": 63002,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": 12966,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 0,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    }
  ],
  "availableLocation": 0,
  "mapEffectType": 0,
  "sequencerIdWhenTargetFriendlies": -1,
  "playSequencerId": -1,
  "voiceLabel": "None",
  "totalDamageDisplayRule": 0,
  "isAvailableWhenDead": 0,
  "isIgnoreUnselectable": 0,
  "isSharedWithLinkedUnit": 1,
  "isMsgIgnorePlayRate": 0,
  "isParallelExecutable": 0,
  "mimicableUnitId": 1007,
  "selfSkillActivateVoiceLabel": "None",
  "isStopSystemVoice": 1,
  "isStopVoiceOnEnemyTarget": 0,
  "isGuestOrSummonNonTargetable": 0,
  "bDisableDeathCounter": 0,
  "id": 406040,
  "sortId": 600120,
  "name": "Glücksschmied",
  "description": "Deal physical damage to an enemy. Damage scales with luck level. Luck level resets after use.",
  "skillIcon": {
    "tag": [
      88,
      0
    ]
  },
  "isRemovable": 1,
  "equipCost": 10,
  "filters": [
    0
  ]
}