All skills
Ability

Energized Assault

Can only be used when luck level is 9 or higher. Increase physical attack damage by 50%. Does not count as an action. Luck level resets after use.

Cost
10 MP
Target
Yourself

Who can use it

Character abilities unlock by level. Vision requirements are listed with each source.

Calculation details

Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.

Calculation
None
How battle mechanics work →
Technical effect records · 2 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Damage MultiplierEffect 12931
100% base application2 turn / action countSkill Target
Parameters and trigger data

Timing: Damage Calculation · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[50,0,-1,0,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Cure Status ConditionEffect 63002
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: Add Effect · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[0,0,0,38,0,0,0,0,0,0,-1,-1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

{
  "row": "Energized Assault [406140]",
  "offset": 68877,
  "hasUnit": 6,
  "belongCommandList": [
    1
  ],
  "commandIdBelongDebuggingAllSkills": [
    907,
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  ],
  "skillAttrType": 3,
  "skillEffectType": 0,
  "parameterVariationType": 0,
  "damageType": 0,
  "damageCalcType": 0,
  "parameterType": 0,
  "element": 0,
  "targetType": 0,
  "isTargetIgnoreSelf": 0,
  "targetRage": 0,
  "defaultTargetRelation": 1,
  "defaultTargetState": 0,
  "isSameRelationTargetingDisabled": 0,
  "isHostilityRelationTargetingDisabled": 1,
  "isAliveOnly": 1,
  "canTargetStoneUnit": 0,
  "cost": 10,
  "magnification": 0,
  "breakDamageValue": 0,
  "accuracy": 100,
  "criticalHitRate": 2,
  "statusCondition": 0,
  "hitCount": 1,
  "hitDamageRatioList": [
    1,
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    0,
    0,
    0,
    0,
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    0,
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  ],
  "isVisibleSkillName": 1,
  "auraSize": 0,
  "isReflectPenetration": 0,
  "isReverseDamageToUndead": 0,
  "isUnusableInCannotEscapeBattle": 0,
  "isApplyAllMag": 0,
  "skillIdAfterModeChange": -1,
  "isMimicEnabled": 1,
  "effectBundleList": [
    {
      "effectId": 12931,
      "targetType": 6,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": 63002,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
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        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
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      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
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        "param2": -1,
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      }
    },
    {
      "effectId": -1,
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      "targetRelation": 1,
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      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    },
    {
      "effectId": -1,
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      "targetRelation": 1,
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      "conditionData": {
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      }
    },
    {
      "effectId": -1,
      "targetType": 0,
      "targetRelation": 1,
      "activeSkillAddTiming": 1,
      "passiveSkillAddTiming": 0,
      "conditionData": {
        "condition": 0,
        "param1": -1,
        "param2": -1,
        "param3": -1
      }
    }
  ],
  "availableLocation": 0,
  "mapEffectType": 0,
  "sequencerIdWhenTargetFriendlies": -1,
  "playSequencerId": -1,
  "voiceLabel": "None",
  "totalDamageDisplayRule": 0,
  "isAvailableWhenDead": 0,
  "isIgnoreUnselectable": 0,
  "isSharedWithLinkedUnit": 0,
  "isMsgIgnorePlayRate": 0,
  "isParallelExecutable": 1,
  "mimicableUnitId": 1007,
  "selfSkillActivateVoiceLabel": "None",
  "isStopSystemVoice": 1,
  "isStopVoiceOnEnemyTarget": 0,
  "isGuestOrSummonNonTargetable": 0,
  "bDisableDeathCounter": 0,
  "id": 406140,
  "sortId": 263050,
  "name": "Energized Assault",
  "description": "Can only be used when luck level is 9 or higher. Increase physical attack damage by 50%.\nDoes not count as an action.\nLuck level resets after use.",
  "skillIcon": {
    "tag": [
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    ]
  },
  "isRemovable": 1,
  "equipCost": 10,
  "filters": [
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}