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BESTIARY

The Hunger

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 9 · BOSS
HP
2,500
MP
700
Stagger
450
Strength
130
Stamina
60
Magic
100
Spirit
60
Speed
60

0 EXP · 90 gil

Plan your approach

Recorded elemental weaknesses: Ice

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice−50%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk80%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalPotion100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats three actions of attacks. The third has an 80/20 choice.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
First actionChoose from Rake (about 43%) or Slam (about 43%) or Slam (about 14%).
Second actionChoose from Fire (the whole party) (40%) or Fire (one party member) (60%).
Third action80% Crush; 20% Gravity.

Combat Actions

NonePhysicalSingle Target12110025—
  • First action
—
NonePhysicalSingle Target12110025—
  • First action
—
FireMagicAoE121100125 MP
  • Second action

Deal fire-type magic damage.

FireMagicSingle Target141100175 MP
  • Second action

Deal fire-type magic damage.

NoneMagicSingle TargetTarget Cur HPRatio—1500025 MP
  • Third action

Reduce the current HP of an enemy by a set percentage.

NonePhysicalSingle Target18110025—
  • Third action
—

Traits & Passives

No intrinsic traits or passives recorded for this variant.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 113,
  "table": "DT_UnitParameter",
  "row": "ハンガー",
  "offset": 66952,
  "faceIconId": 113,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9012
  ]
}