Ability
Slam
No finished gameplay description is recorded. See the effects and calculation details below.
- Cost
- No MP or LB cost
- Target
- One target
Enemy or internal variant. Not a confirmed player-selectable ability.
Used by Enemies
- BehemothListed in the enemy’s action pool
- BelmodarReferenced by boss AI
- Cursed SlateListed in the enemy’s action pool
- Death MaskListed in the enemy’s action pool
- DestroyerListed in the enemy’s action pool
- GigasListed in the enemy’s action pool
- HeadstoneListed in the enemy’s action pool
- Left ArmListed in the enemy’s action pool
- Left HandListed in the enemy’s action pool
- LeviathanReferenced by boss AI
- Right ArmListed in the enemy’s action pool
- Right HandListed in the enemy’s action pool
- RosettaListed in the enemy’s action pool
- The HungerReferenced by boss AI
- The Hunger v2Referenced by boss AI
- TitanListed in the enemy’s action pool
- TyrantListed in the enemy’s action pool
- Ultima WeaponReferenced by boss AI
Who can use it
No character or vision unlock is confirmed in the linked records.
Calculation details
Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.
- Calculation
- Physical
- Power
- 12
- Base stagger
- 25
- Accuracy value
- 100
- Base critical chance
- 2%
- Hits
- 1
Hit shares: 100%. Power is divided across these hits.
Stored crit threshold: 3. The displayed chance accounts for the game’s floating random roll.
How battle mechanics work →

