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BESTIARY

Left Hand

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 55 · BOSS
HP
60,000
MP
999
Stagger
900
Strength
380
Stamina
520
Magic
470
Spirit
520
Speed
280

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Wind

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind−50%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats four actions of attacks. On the fourth, Left Hand first tries to restore Left Hand’s missing partner, then heal an injured ally.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Turns 1 → 2 → 3Choose from Firaga (about 33%) or Darkga (about 33%) or Waterga (about 33%) → choose from Hell’s Pillar (about 33%) or Chain Spark (about 33%) or Calamity (about 33%) → 60% Bio / 40% Gravity.
Turn 4, if Right Hand 594 is absentUse Revive.
Otherwise on the fourth action, if an enemy has 60% HP or lessUse Restore to heal the ally with the lowest HP.
Otherwise at step 450% Bio / 50% Hell’s Pillar.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
FireMagicSingle Target3031002144 MP
  • Turns 1 → 2 → 3

Deal fire-type magic damage.

DarkMagicSingle Target3031002144 MP
  • Turns 1 → 2 → 3

Deal dark magic damage.

WaterMagicSingle Target3031002144 MP
  • Turns 1 → 2 → 3

Deal water-type magic damage.

None—Self—————
  • Turn 4, if Right Hand 594 is absent

Revives the right hand.

NoneOtherSingle TargetTarget Max HPRatio—110025—
  • Otherwise on the fourth action, if an enemy has 60% HP or less

Restores 20% HP.

FireMagicAoE24350012—
  • Turns 1 → 2 → 3
  • Otherwise at step 4
—
LightningMagicAoE30350021—
  • Turns 1 → 2 → 3

Deal lightning-type magic damage.

EarthMagicAoE30350021—
  • Turns 1 → 2 → 3

Deal earth-type magic damage.

NoneMagicAoE1211001210 MP
  • Turns 1 → 2 → 3
  • Otherwise at step 4

Deal magic damage and inflict Poison.

NoneMagicSingle TargetTarget Cur HPRatio—1500025 MP
  • Turns 1 → 2 → 3

Reduce the current HP of an enemy by a set percentage.

Traits & Passives

Resurrects when the Right Hand is defeated.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 593,
  "table": "DT_UnitParameter",
  "row": "混沌の闇(第1形態)左手",
  "offset": 196287,
  "faceIconId": 593,
  "dropNormalRate": 12,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9054
  ]
}