Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monsters
BESTIARY

Leviathan

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 23 · BOSS
HP
40,000
MP
999
Stagger
1,000
Strength
260
Stamina
185
Magic
170
Spirit
185
Speed
120

4,500 EXP · 2,400 gil

Plan your approach

Recorded elemental weaknesses: Lightning

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning−50%
Water50%
Light0%
Dark0%

Status resistance

Poison80%
Blind80%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalItem 25000100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats three actions of attacks. When a summoned ally dies, Leviathan switches to a special three-action response, then calls another ally.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Normal pattern: first → second → third actionMaelstrom → choose from Wild Rage (about 48%) or Blizzaga (one party member) (about 38%) or Waterga (one party member) (about 14%) → choose from Slam (about 8%) or Waterga (the whole party) (about 46%) or Blizzaga (the whole party) (about 46%). After the fourth summon-loss response begins, replace the first attack with Killer Tsunami and restart this pattern once.
When a summoned ally is defeated: first response actionRestart the response with 50% Blizzara, 35% Charge, or 15% Slam.
Second response action70% Aqua Breath / 30% Constrict.
Third response action, while not staggeredUse Tsunami during the first three responses, or Killer Tsunami from the fourth onward, then summon the next ally. Return to the normal attack pattern.
Order of replacement alliesUse Create Void, then Create Void, then repeat Create Void → Create Void → Create Void.

Combat Actions

NonePhysicalSingle Target12110025—
  • Normal pattern: first → second → third action
  • When a summoned ally is defeated: first response action
—
WaterMagicAoE2431001544 MP
  • Normal pattern: first → second → third action

Deal water-type magic damage.

IceMagicAoE2431001544 MP
  • Normal pattern: first → second → third action

Deal ice-type magic damage.

NonePhysicalAoE12410012—
  • Normal pattern: first → second → third action
—
IceMagicSingle Target3031002144 MP
  • Normal pattern: first → second → third action

Deal ice-type magic damage.

WaterMagicSingle Target3031002144 MP
  • Normal pattern: first → second → third action

Deal water-type magic damage.

WaterMagicAoE24110012—
  • Normal pattern: first → second → third action
—
WaterMagicAoE30550012—
  • Third response action, while not staggered

Deal water magic damage to all enemies.

WaterMagicAoE99550012—
  • Normal pattern: first → second → third action
  • Third response action, while not staggered

Deal water-type magic damage to all enemies.

None—Self—————Listed in the game files; no trigger was found in this AI.Effects: Summon Unit. Open the ability for details.
None—Self—————
  • Order of replacement allies
Effects: Summon Unit. Open the ability for details.
None—Self—————
  • Order of replacement allies
Effects: Summon Unit. Open the ability for details.
None—Self—————
  • Order of replacement allies
Effects: Summon Unit. Open the ability for details.
None—Self—————
  • Order of replacement allies
Effects: Summon Unit. Open the ability for details.
None—Self—————
  • Order of replacement allies
Effects: Summon Unit. Open the ability for details.
IceMagicSingle Target2221001915 MP
  • When a summoned ally is defeated: first response action

Deal ice-type magic damage.

NonePhysicalSingle Target2417025—
  • When a summoned ally is defeated: first response action

A low-accuracy physical attack with a chance to inflict Paralysis.

WaterMagicAoE18310012—
  • Second response action
—
None—Single Target—————
  • Second response action
Effects: Automatic Skill. Open the ability for details.
None—AoE—————Listed as a counterattack.Effects: Instant Death. Open the ability for details.

Traits & Passives

Becomes weakened when the Orbs of Light are defeated.

Becomes enraged if the battle drags on.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 459,
  "table": "DT_UnitParameter",
  "row": "リヴァイアサン_BOSS",
  "offset": 209269,
  "faceIconId": 459,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9021
  ]
}