Charge
A low-accuracy physical attack with a chance to inflict Paralysis.
- Cost
- No MP or LB cost
- Target
- One target
Used by Espers
This action belongs to the linked Esper’s combat kit. This does not grant it to a playable character.
Used by Enemies
- AldhaferaReferenced by boss AI
- AllosaurListed in the enemy’s action pool
- Beast of RuinReferenced by boss AI
- CabrakanListed in the enemy’s action pool
- Chaos DragonReferenced by boss AI
- Dad BombReferenced by boss AI
- DanteListed in the enemy’s action pool
- Evil BearListed in the enemy’s action pool
- IgnisReferenced by boss AI
- Iron GiantReferenced by boss AI
- JotunnReferenced by boss AI
- LazarovReferenced by boss AI
- LeviathanReferenced by boss AI
- LieutenantListed in the enemy’s action pool
- MegalodonListed in the enemy’s action pool
- MicrochuListed in the enemy’s action pool
- No. 999Referenced by boss AI
- NozuchiListed in the enemy’s action pool
- NunkiReferenced by boss AI
- PyroviperReferenced by boss AI
- TartarosaurusReferenced by boss AI
- TellusReferenced by boss AI
- TerraratListed in the enemy’s action pool
- Test RiderReferenced by boss AI
- TitanoraidosReferenced by boss AI
- Water DragonReferenced by boss AI
Calculation details
Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.
- Calculation
- Physical
- Power
- 24
- Base stagger
- 25
- Accuracy value
- 70
- Base critical chance
- 2%
- Hits
- 1
Hit shares: 100%. Power is divided across these hits.
Stored crit threshold: 3. The displayed chance accounts for the game’s floating random roll.
How battle mechanics work →

