Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monsters
BESTIARY

Aldhafera

4 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 50 · BOSS
HP
200,000
MP
999
Stagger
1,900
Strength
550
Stamina
450
Magic
530
Spirit
480
Speed
250

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Lightning

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning−50%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow20%
Strength down20%
Stamina down20%
Magic down20%
Spirit down20%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Opens with two fixed moves, then alternates random normal attacks with a five-action charge sequence.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
First two actionsShred, then Roar to enter the charge sequence.
Charge sequenceProtect → Shell → Haste → Bravery → Head Hunting; then returns to normal attacks.
Normal actions at or above 50% HPThree-action pattern: 15% Roar or regular attacks A; 15% Roar or regular attacks B; 25% Roar or a 50/50 choice of regular attacks A or B.
Normal actions below 50% HPThe same pattern, but the chance of Roar rises to 25%, 25%, and 50%.
When a normal attack hits one characterPrefers the character with the lowest HP, unless an effect interferes with that choice.
Regular attacks AEach time, randomly chooses one: Thwack (40%) or Rabid Claw (40%) or Throat Strike (20%).
Regular attacks BEach time, randomly chooses one: Body Slam (40%) or Stranglehold (40%) or Bonebreaker (20%).

Pattern Changes

  • During charge, every 25% HP loss at Lv.50 (15% at Lv.75) earns a Rejuvenate response, and every 30% break-gauge loss (35% at Lv.75) earns Growl of Resentment. These responses follow the incoming attack; one attack can provoke several.
  • Recovering from break ends charge and cancels any reactions Aldhafera had built up.
  • At 0 HP, uses Change Form once for the next form.
Fight Details
  • Non-elemental magic during charge restarts the HP-loss measurement.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalAoE12410012—
  • Regular attacks A
—
NonePhysicalSingle Target30110025—
  • Regular attacks A

Damage with Berserk and Confusion.

NonePhysicalSingle Target18110025—
  • Regular attacks A
Effects: Skill Unavailable. Open the ability for details.
NonePhysicalSingle Target1218025—
  • Regular attacks B

A physical attack with slightly reduced accuracy that inflicts Paralysis.

NonePhysicalSingle Target24110025—
  • Regular attacks B
Effects: Automatic Skill. Open the ability for details.
NonePhysicalSingle Target18110025—
  • Regular attacks B

Deals non-elemental physical damage with a chance to lower physical defense.

NonePhysicalSingle Target35110025—
  • First two actions

Deal physical damage.

None—Self—————
  • First two actions
  • Normal actions at or above 50% HP
1 more
  • Normal actions below 50% HP

Grants the user Bravery; inflicts Deprotect, Debrave, Defaith and Slow on all enemies.

NoneOtherSelfTarget Max HPRatio—130025—Used in the special responses described above.

Deals 3% proportional damage to the user and applies all debuffs.

NonePhysicalAoE40130025—
  • Charge sequence

Deals physical damage to all targets with a chance to inflict Instant Death.

NoneOtherSelfTarget Max HPRatio—110025—Used in the special responses described above.

Restores a percentage of HP.

NoneMagicSingle Target——100256 MP
  • Charge sequence

Increase physical attack of an ally.

NoneMagicSingle Target——100255 MP
  • Charge sequence

Increase physical defense of an ally.

NoneMagicSingle Target——100255 MP
  • Charge sequence

Increase magic defense of an ally.

NoneMagicSingle Target——100256 MP
  • Charge sequence

Increase speed of an ally.

None—Self—————Used in the special responses described above.

Fades out and summons a unit. Adhafera variant.

Traits & Passives

Be wary of its charged attacks.

Targets enemies with low HP.

Takes less damage based on number of attacks taken before the next turn.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 661,
  "table": "DT_UnitParameter",
  "row": "アダフェラ第一形態",
  "offset": 244841,
  "faceIconId": 661,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9932
  ]
}