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BESTIARY

Lazarov

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 30 · BOSS
HP
45,000
MP
999
Stagger
700
Strength
240
Stamina
240
Magic
270
Spirit
240
Speed
217

9,000 EXP · 10,000 gil

Plan your approach

Recorded elemental weaknesses: Earth

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth−50%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison80%
Blind80%
Sleep80%
Silence100%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Calls four reinforcement waves in order, prioritizes support for injured allies, then switches to Lazarov’s own attack patterns.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Alone before all four reinforcement calls have occurredReplace the planned action with the next call: Summon Experiment, Summon Experiment, Summon Experiment, then Injected the Blood of Onslaught!.
Before the fourth reinforcement call, ordinary three-action cycleUse Aerora (about 56%) or Blizzara (about 44%); use Aeroga; use Debrave (about 44%) or Deprotect (about 56%).
When an ally survives and anyone on Lazarov’s side is at 50% HP or lessUse Cure, Mighty Guard, or Bravery according to whether this is the first, second, or third attack in Lazarov’s pattern. A single-target recovery move goes to the ally with the lowest HP.
After the fourth reinforcement call, HP at least 50%Repeat Charge (60%) or True Strike (40%); Graviga (40%) or Sleep Gas (60%); Aeroga or Thundara equally.
Below 50% after the fourth callRestart a three-action cycle: Revenge Blast; Aeroga or Thundara equally; Graviga.
Fight Details
  • Deprotect aims for someone without ATK down; Debrave aims for someone without DEF down.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
WindMagicSingle Target2221001915 MP
  • Before the fourth reinforcement call, ordinary three-action cycle

Deal wind-type magic damage.

IceMagicSingle Target2221001915 MP
  • Before the fourth reinforcement call, ordinary three-action cycle

Deal ice-type magic damage.

NoneMagicSingle Target——100256 MP
  • Before the fourth reinforcement call, ordinary three-action cycle

Decrease physical attack of an enemy.

NoneMagicSingle Target——100256 MP
  • Before the fourth reinforcement call, ordinary three-action cycle

Decrease physical defense of an enemy.

WindMagicAoE2431001544 MP
  • Before the fourth reinforcement call, ordinary three-action cycle
  • After the fourth reinforcement call, HP at least 50%
1 more
  • Below 50% after the fourth call

Deal wind-type magic damage.

NoneMagicSingle Target2001100506 MP
  • When an ally survives and anyone on Lazarov’s side is at 50% HP or less

Healing: restores HP.

None—AoE—————
  • When an ally survives and anyone on Lazarov’s side is at 50% HP or less
Effects: Defense. Open the ability for details.
NoneMagicSingle Target——100256 MP
  • When an ally survives and anyone on Lazarov’s side is at 50% HP or less

Increase physical attack of an ally.

NonePhysicalSingle Target2417025—
  • After the fourth reinforcement call, HP at least 50%

A low-accuracy physical attack with a chance to inflict Paralysis.

NonePhysicalSingle Target1817025—
  • After the fourth reinforcement call, HP at least 50%
—
NoneMagicAoETarget Cur HPRatio—1500050 MP
  • After the fourth reinforcement call, HP at least 50%
  • Below 50% after the fourth call

Reduce the current HP of all enemies by a set percentage.

None—AoE—————
  • After the fourth reinforcement call, HP at least 50%
Effects: Automatic Skill. Open the ability for details.
NonePhysicalSingle Target18110025—Listed in the game files; no trigger was found in this AI.

Deals non-elemental physical damage with a chance to lower physical defense.

LightningMagicAoE1821001415 MP
  • After the fourth reinforcement call, HP at least 50%
  • Below 50% after the fourth call

Deal lightning-type magic damage.

None—Self—————
  • Alone before all four reinforcement calls have occurred

Summons Hanger Ver. 5.

None—Self—————
  • Alone before all four reinforcement calls have occurred

Summons Experiment No. 9.

None—Self—————
  • Alone before all four reinforcement calls have occurred

Summons two Experiment No. 10 units.

None—Self—————
  • Alone before all four reinforcement calls have occurred

Removes the damage barrier and raises physical attack and magic.

NonePhysicalSingle Target12110025—
  • Below 50% after the fourth call
—

Traits & Passives

Summons experiments.

Uses Sleep attacks.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 415,
  "table": "DT_UnitParameter",
  "row": "ラザロフ",
  "offset": 180363,
  "faceIconId": 415,
  "dropNormalRate": 12,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9029
  ]
}