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BESTIARY

Beast of Ruin

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 90 · BOSS
HP
4,500,000
MP
999
Stagger
7,500
Strength
1,200
Stamina
710
Magic
860
Spirit
710
Speed
660

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Fire

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice200%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind50%
Sleep80%
Silence100%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Three HP phases determine the normal sequence, while incoming physical and magical attacks select different counters.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
HP at least 70%: first → second → third actionChoose from Bonebreaker (50%) or Rend (30%) or Stranglehold (20%) → choose from Bonebreaker (50%) or Rend (30%) or Stranglehold (20%) → Darkga (one party member).
First action below 70%Reset to the first action of a six-action cycle.
HP 30–70%: first → second → third → fourth → fifth → sixth actionChoose from Bonebreaker (50%) or Rend (30%) or Stranglehold (20%) → Charge → Ruthless Rampage → choose from Bonebreaker (50%) or Rend (30%) or Stranglehold (20%) → 30% Death Claw / 70% Paralysis Fang → Meteor.
First action below 30%Reset to the first action of a three-action cycle.
Below 30%: first → second → third actionChoose from Bonebreaker (50%) or Rend (30%) or Stranglehold (20%) → choose from Bonebreaker (50%) or Rend (30%) or Stranglehold (20%) → 30% Dark Apocrypha / 70% Darkga (the whole party).
When Devil Claw executesPrefer a party member who has Reflect.

Pattern Changes

  • After being attacked, Beast of Ruin has a 30% chance to counter at HP 70% or above, or 50% below 70%. Use Flare after magic damage; otherwise use Devil Claw after physical damage.
  • After ten incoming magic actions while Beast of Ruin’s side has no Reflect, use Reflect on Beast of Ruin and start counting again. This takes priority over the ordinary counterattack.
  • After recovering from a stagger, immediately use Revenge Blast.

Combat Actions

NonePhysicalSingle Target18110025—
  • HP at least 70%: first → second → third action
  • HP 30–70%: first → second → third → fourth → fifth → sixth action
1 more
  • Below 30%: first → second → third action

Deals non-elemental physical damage with a chance to lower physical defense.

NonePhysicalSingle Target18110025—
  • HP at least 70%: first → second → third action
  • HP 30–70%: first → second → third → fourth → fifth → sixth action
1 more
  • Below 30%: first → second → third action
—
NonePhysicalSingle Target24110025—
  • HP at least 70%: first → second → third action
  • HP 30–70%: first → second → third → fourth → fifth → sixth action
1 more
  • Below 30%: first → second → third action
Effects: Automatic Skill. Open the ability for details.
NonePhysicalSingle Target2417025—
  • HP 30–70%: first → second → third → fourth → fifth → sixth action

A low-accuracy physical attack with a chance to inflict Paralysis.

NonePhysicalSingle Target20110025—Used in the special responses described above.

Deals damage and removes buffs.

NonePhysicalAoE18410025—
  • HP 30–70%: first → second → third → fourth → fifth → sixth action

Damage with Paralysis, Blind and Silence.

DarkMagicAoE36110012—
  • Below 30%: first → second → third action

Has a chance to inflict Blind, Silence, Confusion and Doom on all enemies.

NoneMagicSingle Target3615004063 MPUsed in the special responses described above.

Deal magic damage.

DarkMagicSingle Target3031002144 MP
  • HP at least 70%: first → second → third action

Deal dark magic damage.

DarkMagicAoE2431002144 MP
  • Below 30%: first → second → third action

Deal dark magic damage.

NonePhysicalSingle Target24110025—
  • HP 30–70%: first → second → third → fourth → fifth → sixth action

Deal physical damage and inflict Paralysis.

NoneMagicRandom Targets12045004068 MP
  • HP 30–70%: first → second → third → fourth → fifth → sixth action

Deal magic damage to all enemies.

NoneMagicSingle Target——1002517 MPUsed in the special responses described above.

Enable an ally to reflect back black or white magic cast at them. Certain magic spells cannot be reflected back.

NonePhysicalSingle Target12110025—Used in the special responses described above.—
NonePhysicalSingle TargetTarget Cur HPRatio—16625—
  • HP 30–70%: first → second → third → fourth → fifth → sixth action

Deals near-fatal damage to one enemy and inflicts Paralysis.

Traits & Passives

Counters differently depending on whether struck by magic or physical attacks.

Has strong resistance to debuffs and status ailments.

Unleashes a powerful attack when coming out of stagger.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4021,
  "table": "DT_UnitParameter",
  "row": "コロシアム_終焉の魔獣",
  "offset": 362915,
  "faceIconId": 129,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9718
  ]
}