Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersIgnis
4 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 56,000
- MP
- 999
- Stagger
- 1,000
- Strength
- 380
- Stamina
- 220
- Magic
- 380
- Spirit
- 220
- Speed
- 180
9,000 EXP · 10,000 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Repeats a three-action cycle until accumulated damage triggers Rage; Rage adds a four-action pattern and can be ended by Break.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Normal actions 1, 4, 7, and so on | Use Firestorm (about 38%) or Firaga (about 62%). |
| Normal actions 2, 5, 8, and so on | Use Carmine Inferno. |
| Normal actions 3, 6, 9, and so on | Use Colossus Cleave (about 55%) or Charge (about 23%) or Body Slam (about 23%); then repeat the cycle. |
| When rage reaches 14 | Use Rage, then the attack Ignis was already preparing. Ignis’s next three attacks follow the Rage pattern below. |
| The next three actions after entering Rage | Use Blistering Hellfire, then Carmine Inferno, then Blistering Hellfire. |
| Fourth action after entering Rage | End Rage and use Colossus Cleave (about 55%) or Charge (about 23%) or Body Slam (about 23%). Resume the normal pattern with Carmine Inferno on Ignis’s next action. |
Pattern Changes
- Each time Ignis takes damage outside Break, gain 1 rage, or 3 if the damage strikes a weakness. Ignis gives warnings at 7 and 14 rage.
- Taking damage while broken ends active Rage and clears the rage buildup. Breaking Ignis before Rage starts does not clear the buildup. Ignis gains no rage while broken.
Fight Details
- The normal action numbers describe the opening pattern without interruption. Rage changes where the normal pattern resumes. If Break ends Rage early, the next normal move depends on how far Ignis got through the Rage attacks.
- Multi-hit moves can count as one group of damage. The exact way separate hits contribute to Rage is still unconfirmed.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 24 | 1 | 70 | 25 | — |
| A low-accuracy physical attack with a chance to inflict Paralysis. | |
| None | Physical | Single Target | 12 | 1 | 80 | 25 | — |
| A physical attack with slightly reduced accuracy that inflicts Paralysis. | |
| Physical | Single Target | 24 | 1 | 500 | 25 | — |
1 more
| — | ||
| Physical | AoE | 30 | 1 | 500 | 12 | — |
| — | ||
| None | — | Self | — | — | — | — | — |
| Raises physical attack and magic; lowers defense and spirit. |
Traits & Passives
Becomes enraged when attacked. Rage intensifies when hit with his elemental weakness.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 413,
"table": "DT_UnitParameter",
"row": "劫火のヴェリアス",
"offset": 179221,
"faceIconId": 413,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9025
]
}
