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BESTIARY

Jotunn

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 42 · BOSS
HP
240,000
MP
999
Stagger
1,150
Strength
560
Stamina
360
Magic
560
Spirit
360
Speed
200

10,000 EXP · 10,400 gil

Plan your approach

Recorded elemental weaknesses: Fire, Dark

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice100%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark−50%

Status resistance

Poison100%
Blind80%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Switches from a three-action to a four-action cycle below 60% HP. Rapid Break-gauge loss can override the next action.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At least 60% HP: first → second → third action60% True Strike / 40% Stranglehold → Fist of Fury → choose from Blizzaga (30%) or Body Slam (70%).
First action below 60% HPRestart at the first action of the four-action cycle.
Below 60%: first → second → third → fourth actionFist of Vigor → choose from Bonebreaker (60%) or Stranglehold (40%) → Fist of Fury → 60% Charge / 40% Blizzaga.
If damage drains more than 18% of Jotunn’s full Break gauge between Jotunn’s actionsUse Revenge Blast on Jotunn’s next action instead of the usual attack.

Combat Actions

NonePhysicalSingle Target1817025—
  • At least 60% HP: first → second → third action
—
NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target18110025—
  • Below 60%: first → second → third → fourth action

Deals non-elemental physical damage with a chance to lower physical defense.

NonePhysicalSingle Target24110025—
  • At least 60% HP: first → second → third action
  • Below 60%: first → second → third → fourth action
Effects: Automatic Skill. Open the ability for details.
NonePhysicalSingle Target24115025—
  • At least 60% HP: first → second → third action
  • Below 60%: first → second → third → fourth action
—
NonePhysicalSingle Target12110025—
  • If damage drains more than 18% of Jotunn’s full Break gauge between Jotunn’s actions
—
NonePhysicalSingle Target14110017—
  • Below 60%: first → second → third → fourth action

Deals non-elemental physical damage to one enemy and grants the user Bravery for three turns.

IceMagicAoE2431001544 MP
  • At least 60% HP: first → second → third action
  • Below 60%: first → second → third → fourth action

Deal ice-type magic damage.

NonePhysicalSingle Target1218025—
  • At least 60% HP: first → second → third action

A physical attack with slightly reduced accuracy that inflicts Paralysis.

NonePhysicalSingle Target2417025—
  • Below 60%: first → second → third → fourth action

A low-accuracy physical attack with a chance to inflict Paralysis.

Traits & Passives

Uses a powerful skill when stagger gauge is rapidly reduced.

Uses a skill that becomes more powerful the lower its HP.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 2045,
  "table": "DT_UnitParameter",
  "row": "WM強敵ヨートゥン",
  "offset": 313658,
  "faceIconId": 181,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9110
  ]
}