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BESTIARY

Belmodar

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 4 · BOSS
HP
2,000
MP
100
Stagger
145
Strength
54
Stamina
30
Magic
15
Spirit
28
Speed
17

300 EXP · 750 gil

Plan your approach

Recorded elemental weaknesses: Fire, Dark

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice0%
Wind0%
Earth0%
Lightning50%
Water0%
Light0%
Dark−50%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk80%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalPhoenix Down100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Uses two random attacks, then Thwack. On later repeats, Belmodar’s third attack is random too.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
First and second attacks of each three-attack patternUse Crush (about 36%) or Slam (about 64%).
Third attack, the first time throughUse Thwack.
Third attack on later repeatsUse Slam (about 33%) or Thwack (about 67%).

Combat Actions

NonePhysicalSingle Target18110025—
  • First and second attacks of each three-attack pattern
—
NonePhysicalSingle Target12110025—
  • First and second attacks of each three-attack pattern
  • Third attack on later repeats
—
NonePhysicalAoE12410012—
  • Third attack, the first time through
  • Third attack on later repeats
—

Traits & Passives

No intrinsic traits or passives recorded for this variant.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 401,
  "table": "DT_UnitParameter",
  "row": "ベルモーダー",
  "offset": 173949,
  "faceIconId": 401,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9004
  ]
}