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BESTIARY

Hell’s Rider

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 6 · BOSS
HP
4,000
MP
100
Stagger
200
Strength
100
Stamina
50
Magic
65
Spirit
50
Speed
39

250 EXP · 90 gil

Plan your approach

Recorded elemental weaknesses: Ice, Light

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice−50%
Wind0%
Earth0%
Lightning0%
Water0%
Light−50%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk80%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist Potion100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats a three-action sequence and immediately restarts the sequence with a different opening attack when left alone.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
While another enemy is alive: the first action → 2 → 3Poison Gas → random choice from Trample (about 43%) or Rake (about 57%) → random choice from Hack (about 43%) or Bite (about 57%).
First action with no other living enemy allyReset to the first action and use Silver Lance.
While alone thereafterRepeat Silver Lance → random choice from Trample (about 43%) or Rake (about 57%) → random choice from Hack (about 43%) or Bite (about 57%).

Combat Actions

NonePhysicalSingle Target12110025—
  • While another enemy is alive: the first action → 2 → 3
  • While alone thereafter
—
NonePhysicalSingle Target12110025—
  • While another enemy is alive: the first action → 2 → 3
  • While alone thereafter
—
NonePhysicalSingle Target12110025—
  • While another enemy is alive: the first action → 2 → 3
  • While alone thereafter
—
NonePhysicalSingle Target36110025—
  • First action with no other living enemy ally
  • While alone thereafter
—
None—AoE—————
  • While another enemy is alive: the first action → 2 → 3
Effects: Parameter Variation. Open the ability for details.
NonePhysicalSingle Target18110025—
  • While another enemy is alive: the first action → 2 → 3
  • While alone thereafter
—

Traits & Passives

Uses a special skill when alone in battle.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 159,
  "table": "DT_UnitParameter",
  "row": "ヘルズハーレー",
  "offset": 91217,
  "faceIconId": 159,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9007
  ]
}