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BESTIARY

Water Dragon

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 21 · BOSS
HP
24,000
MP
999
Stagger
600
Strength
190
Stamina
145
Magic
190
Spirit
145
Speed
89

1,800 EXP · 3,000 gil

Plan your approach

Recorded elemental weaknesses: Lightning

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning−50%
Water50%
Light0%
Dark0%

Status resistance

Poison100%
Blind50%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk80%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalWater Scroll I100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Uses a four-action pattern that changes when Water Dragon’s remaining Break gauge falls below 50%.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Break gauge at least 50%: first → second → third → fourth actionChoose from Watera (40%) or Charge (60%) → choose from Blaze or Aqua Breath (equal chance) → choose from Watera (40%) or Charge (60%) → 40% Octo-Strike / 60% Thwack.
First action below 50% Break gaugeRestart at the first action and show Water Dragon’s anger message.
Below 50% Break gauge: first → second → third → fourth actionChoose from Blaze or Aqua Breath (equal chance) → 40% Octo-Strike / 60% Thwack → Bubble Breath → choose from Watera (40%) or Charge (60%).

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
WaterMagicSingle Target2221001915 MP
  • Break gauge at least 50%: first → second → third → fourth action
  • Below 50% Break gauge: first → second → third → fourth action

Deal water-type magic damage.

NonePhysicalSingle Target2417025—
  • Break gauge at least 50%: first → second → third → fourth action
  • Below 50% Break gauge: first → second → third → fourth action

A low-accuracy physical attack with a chance to inflict Paralysis.

IceMagicAoE12210012—
  • Break gauge at least 50%: first → second → third → fourth action
  • Below 50% Break gauge: first → second → third → fourth action
—
WaterMagicAoE18310012—
  • Break gauge at least 50%: first → second → third → fourth action
  • Below 50% Break gauge: first → second → third → fourth action
—
NonePhysicalRandom Targets50810012—
  • Break gauge at least 50%: first → second → third → fourth action
  • Below 50% Break gauge: first → second → third → fourth action
—
NonePhysicalAoE12410012—
  • Break gauge at least 50%: first → second → third → fourth action
  • Below 50% Break gauge: first → second → third → fourth action
—
WaterMagicAoE24310012—
  • Below 50% Break gauge: first → second → third → fourth action
—

Traits & Passives

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 2012,
  "table": "DT_UnitParameter",
  "row": "水竜",
  "offset": 293961,
  "faceIconId": 205,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9020
  ]
}