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BESTIARY

Malboro Varietas

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 45 · BOSS
HP
270,000
MP
999
Stagger
1,250
Strength
580
Stamina
400
Magic
580
Spirit
400
Speed
260

12,000 EXP · 11,050 gil

Plan your approach

Recorded elemental weaknesses: Fire

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Opens with Bad Breath and normally follows a three-action pattern. A weakness hit can trigger a separate three-move response sequence.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
First actionUse Bad Breath.
Normal the first actionUse Bad Breath, unless the previous executed move was that skill; then use Octo-Strike.
Normal steps 2 and 3Use Secrete Acid then Tentacle. Below 60% HP, each is instead 60% Bad Breath if the preceding move was not Bad Breath.
After taking weakness damage, once the previous executed move was not Bad BreathStart the response: Bad Breath → Bio → Poison Tail. The third move below 60% HP is 60% Poison Tail / 40% Bad Breath.

Combat Actions

NonePhysicalSingle Target12210025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalRandom Targets50810012—
  • Normal the first action
—
NonePhysicalAoE18110012—
  • Normal steps 2 and 3
Effects: Parameter Variation. Open the ability for details.
NonePhysicalSingle Target18210025—
  • Normal steps 2 and 3
Effects: Parameter Continuous Variation. Open the ability for details.
NonePhysicalAoE——10012—
  • First action
  • Normal the first action
2 more
  • Normal steps 2 and 3
  • After taking weakness damage, once the previous executed move was not Bad Breath

Inflicts Poison, Blind, Silence and Confusion on all enemies.

NoneMagicAoE1211001210 MP
  • After taking weakness damage, once the previous executed move was not Bad Breath

Deal magic damage and inflict Poison.

NonePhysicalSingle Target24110025—
  • After taking weakness damage, once the previous executed move was not Bad Breath
Effects: Parameter Variation. Open the ability for details.

Traits & Passives

Uses a skill that inflicts multiple status ailments.

Behavior changes when hit with its elemental weakness.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 2046,
  "table": "DT_UnitParameter",
  "row": "WM強敵モルボルバリエタス",
  "offset": 314283,
  "faceIconId": 256,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9111
  ]
}