Whip
No finished gameplay description is recorded. See the effects and calculation details below.
- Cost
- No MP or LB cost
- Target
- One target
- Hits
- 2
Enemy or internal variant. Not a confirmed player-selectable ability.
Used by Enemies
- Azure SnapperListed in the enemy’s action pool
- Blue RoperListed in the enemy’s action pool
- CrunchuListed in the enemy’s action pool
- Human TrapListed in the enemy’s action pool
- IvyListed in the enemy’s action pool
- MalbodoomListed in the enemy’s action pool
- MalboroListed in the enemy’s action pool
- Malboro MarquisListed in the enemy’s action pool
- Malboro MenaceListed in the enemy’s action pool
- Malboro VarietasListed in the enemy’s action pool
- MammonListed in the enemy’s action pool
- Metal RoperListed in the enemy’s action pool
- Quick RoperListed in the enemy’s action pool
- Red RoperListed in the enemy’s action pool
- RoperListed in the enemy’s action pool
- SadalsuudListed in the enemy’s action pool
- SheratanListed in the enemy’s action pool
- TreantListed in the enemy’s action pool
- VamplantListed in the enemy’s action pool
- Wood EyesListed in the enemy’s action pool
Who can use it
No character or vision unlock is confirmed in the linked records.
Calculation details
Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.
- Calculation
- Physical
- Power
- 12
- Base stagger
- 25
- Accuracy value
- 100
- Base critical chance
- 2%
- Hits
- 2
Hit shares: 50% / 50%. Power is divided across these hits.
Stored crit threshold: 3. The displayed chance accounts for the game’s floating random roll.
How battle mechanics work →

