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BESTIARY

Malboro Menace

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 60 · BOSS
HP
700,000
MP
999
Stagger
2,025
Strength
850
Stamina
700
Magic
900
Spirit
700
Speed
450

40,000 EXP · 25,000 gil

Plan your approach

Recorded elemental weaknesses: Fire

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMegalixir100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats a four-action pattern, retaliates after enough physical or magical weakness damage, and can interrupt the cycle with a stronger attack below 70% HP.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Repeating four-attack patternUse Malboro Menace’s Poison attack; Flatten or Octo-Strike (equal chance); Wild Rage (40%) or Venom Breath (60%); Constrict (about 18%) or CHOMP! (about 45%) or Poison Tail (about 36%). Repeat.
When Malboro Menace’s Poison attack is dueIf an opponent without Poison is available, use Putrid Breath; otherwise use Wild Rage (40%) or Venom Breath (60%).
First action below 70% HPRestart the same pattern with Malboro Menace’s Poison attack.
Below 70% HP, after losing more than 18% of Malboro Menace’s full Break gauge between normal actions without being brokenUse Whack and Smack next, then continue Malboro Menace’s normal pattern.
After enough attacks hit Malboro Menace’s weaknessesRetaliate with Counter Vines after 4 physical weakness points or 6 magical weakness points. Then start counting again.

Pattern Changes

  • Outside Break, physical weakness damage adds 1 point, or 2 while Malboro Menace has ATK down. Magical weakness damage adds 1 point, or 2 while Malboro Menace has MAG down.
  • Reaching the required points more than once before Malboro Menace retaliates can trigger repeated Counter Vines attacks. Break recovery clears the buildup.

Combat Actions

NonePhysicalSingle Target12210025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target18210025—
  • Repeating four-attack pattern
—
NonePhysicalRandom Targets50810012—
  • Repeating four-attack pattern
—
None—AoE—————
  • When Malboro Menace’s Poison attack is due

Inflicts Poison, Blind, Silence, Confusion and Sleep on all enemies.

None—Single Target—————
  • Repeating four-attack pattern
Effects: Automatic Skill. Open the ability for details.
NonePhysicalSingle Target36110025—
  • Repeating four-attack pattern
Effects: Append Damage. Open the ability for details.
NonePhysicalSingle Target24110025—
  • Repeating four-attack pattern
Effects: Parameter Variation. Open the ability for details.
NonePhysicalAoE12410012—
  • Repeating four-attack pattern
  • When Malboro Menace’s Poison attack is due
—
NoneMagicAoE18110012—
  • Repeating four-attack pattern
  • When Malboro Menace’s Poison attack is due
Effects: Parameter Variation. Open the ability for details.
NonePhysicalRandom Targets80810025—
  • Below 70% HP, after losing more than 18% of Malboro Menace’s full Break gauge between normal actions without being broken

Damage with Blind, Silence and Poison.

NonePhysicalSingle Target26210025—
  • After enough attacks hit Malboro Menace’s weaknesses

Deal physical damage.

Traits & Passives

Uses a powerful skill when stagger gauge is rapidly reduced.

Uses a skill that inflicts multiple status ailments.

Counterattacks when hit with its elemental weakness a fixed amount of times.

Takes 1 less action after counterattacking.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 2052,
  "table": "DT_UnitParameter",
  "row": "WM強敵モルボルメナス",
  "offset": 318006,
  "faceIconId": 404,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9117
  ]
}