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BESTIARY

Fire Hydra

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 32 · BOSS
HP
78,000
MP
200
Stagger
700
Strength
400
Stamina
220
Magic
400
Spirit
220
Speed
240

4,050 EXP · 10,000 gil

Plan your approach

Recorded elemental weaknesses: Water

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire100%
Ice0%
Wind0%
Earth0%
Lightning0%
Water−50%
Light0%
Dark0%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalFlame Scroll II100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Alternates between two groups of random attacks.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
First, third, fifth actions, and so onChoose from Crush (60%) or Trample (25%) or Flame (15%).
Second, fourth, sixth actions, and so onChoose from Crush (30%) or Fira (40%) or Flame (30%).

Combat Actions

NonePhysicalSingle Target18110025—
  • First, third, fifth actions, and so on
  • Second, fourth, sixth actions, and so on
—
NonePhysicalSingle Target18110025—
  • First, third, fifth actions, and so on
—
FireMagicAoE12110012—
  • First, third, fifth actions, and so on
  • Second, fourth, sixth actions, and so on
—
FireMagicSingle Target2221001915 MP
  • Second, fourth, sixth actions, and so on

Deal fire-type magic damage.

Traits & Passives

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 206,
  "table": "DT_UnitParameter",
  "row": "ファイアヒドラ",
  "offset": 117428,
  "faceIconId": 206,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": []
}