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BESTIARY

Yakhanati

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 40 · BOSS
HP
145,000
MP
100
Stagger
720
Strength
520
Stamina
350
Magic
520
Spirit
350
Speed
225

18,000 EXP · 18,500 gil

Plan your approach

Recorded elemental weaknesses: Wind, Dark

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind−50%
Earth0%
Lightning0%
Water0%
Light0%
Dark−50%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk80%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Randomly chooses one of two opening barriers; later attacks and barriers respond to received physical or magical damage.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Opening50% Assaulting Warcry; 50% Magic Warcry.
Barrier 1 pattern, first → second → third → fourth actionChoose from Bite (about 43%) or Body Slam (about 57%) → choose from CHOMP! (about 68%) or Sleep Slash (about 32%) → Paralysis Fang → choose from CHOMP! (about 68%) or Sleep Slash (about 32%); on the eighth action of this pattern, choose from Bite (about 43%) or Body Slam (about 57%) instead, and repeat this change every eight actions.
Barrier 2 pattern, first → second → third → fourth action50% Stonega (one party member) / 50% Thundaga → choose from Bite (about 43%) or Body Slam (about 57%) → Stonega (the whole party) → 50% Stonega (one party member) / 50% Thundaga.
After every second normal attack, if the damage taken calls for a different barrierFollow with Assaulting Warcry after physical damage or Magic Warcry after magic damage. Remove the old barrier.

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target12110025—
  • Barrier 1 pattern, first → second → third → fourth action
  • Barrier 2 pattern, first → second → third → fourth action
—
NonePhysicalSingle Target1218025—
  • Barrier 1 pattern, first → second → third → fourth action
  • Barrier 2 pattern, first → second → third → fourth action

A physical attack with slightly reduced accuracy that inflicts Paralysis.

EarthMagicAoE2431001544 MP
  • Barrier 2 pattern, first → second → third → fourth action

Deal earth-type magic damage.

NonePhysicalSingle Target24110025—
  • Barrier 1 pattern, first → second → third → fourth action

Deal physical damage and inflict Paralysis.

NonePhysicalSingle Target36110025—
  • Barrier 1 pattern, first → second → third → fourth action
Effects: Append Damage. Open the ability for details.
NonePhysicalSingle Target18110025—
  • Barrier 1 pattern, first → second → third → fourth action
Effects: Automatic Skill. Open the ability for details.
EarthMagicSingle Target3031002144 MP
  • Barrier 2 pattern, first → second → third → fourth action

Deal earth-type magic damage.

LightningMagicSingle Target3031002144 MP
  • Barrier 2 pattern, first → second → third → fourth action

Deal lightning-type magic damage.

None—Self—————
  • Opening
  • After every second normal attack, if the damage taken calls for a different barrier
Effects: Defense. Open the ability for details.
None—Self—————
  • Opening
  • After every second normal attack, if the damage taken calls for a different barrier
Effects: Defense. Open the ability for details.

Traits & Passives

Shifts between states that render physical or magic attacks ineffective.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 250,
  "table": "DT_UnitParameter",
  "row": "ヤクハナティ",
  "offset": 141832,
  "faceIconId": 250,
  "dropNormalRate": 12,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9072
  ]
}