Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monsters
BESTIARY

Slagworm

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 33 · BOSS
HP
90,000
MP
100
Stagger
450
Strength
330
Stamina
270
Magic
330
Spirit
270
Speed
170

18,000 EXP · 13,000 gil

Plan your approach

Recorded elemental weaknesses: Wind

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind−50%
Earth100%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Potion100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Prioritizes swallowing a party member, then uses a three-action attack cycle while holding the captive; three weakness hits or Break can force an early release.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At the start, and after two normal actions without a captiveUse Swallow on a random party member. Nichol and Espers cannot be swallowed.
Ordinary three-action cycleUse Blizzara (40%) or Flatten (60%); use Snowstorm (60%) or Secrete Acid (40%); use CHOMP! (60%) or Bonebreaker (40%). Swallowing takes priority without advancing this cycle.
Slagworm’s fourth action after swallowing someoneUse Regurgitate on the captive before Slagworm’s normal attack, releasing them. Slagworm can try swallowing again after two normal actions.
If Slagworm tries to swallow but nobody can be swallowedUse CHOMP! (60%) or Bonebreaker (40%) instead. If this happens on Slagworm’s opening action, Slagworm stops trying to swallow for the rest of the fight.
If no active party members remain while someone is swallowedRelease the captive with Regurgitate, or Regurgitate if Slagworm’s next action is already starting.

Pattern Changes

  • While Slagworm holds someone, taking weakness damage three times forces Regurgitate and releases the captive. Taking damage while broken also forces release.

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
IceMagicSingle Target2221001915 MP
  • Ordinary three-action cycle

Deal ice-type magic damage.

NonePhysicalSingle Target18210025—
  • Ordinary three-action cycle
—
None—Single Target—————
  • At the start, and after two normal actions without a captive
Effects: Impossible Select · Automatic Skill · Impossible Add Ex Phase · Reprieve · Remove Effect. Open the ability for details.
NonePhysicalSingle TargetTarget Max HPRatio—150025—
  • Slagworm’s fourth action after swallowing someone
  • If no active party members remain while someone is swallowed
Effects: Remove Effect. Open the ability for details.
IceMagicAoE18110012—
  • Ordinary three-action cycle
—
NonePhysicalAoE18110012—
  • Ordinary three-action cycle
Effects: Parameter Variation. Open the ability for details.
NonePhysicalSingle Target36110025—
  • Ordinary three-action cycle
  • If Slagworm tries to swallow but nobody can be swallowed
Effects: Append Damage. Open the ability for details.
NonePhysicalSingle Target18110025—
  • Ordinary three-action cycle
  • If Slagworm tries to swallow but nobody can be swallowed

Deals non-elemental physical damage with a chance to lower physical defense.

Traits & Passives

Swallows target, rendering them unable to act for a while.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 305,
  "table": "DT_UnitParameter",
  "row": "スラッグクロウラ",
  "offset": 170943,
  "faceIconId": 305,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9030
  ]
}