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BESTIARY

Hidon

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 58 · BOSS
HP
550,000
MP
999
Stagger
3,000
Strength
980
Stamina
410
Magic
460
Spirit
860
Speed
460

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Fire, Light

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice0%
Wind0%
Earth100%
Lightning0%
Water0%
Light−50%
Dark100%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence50%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Changes Hidon’s attack cycle at 60% and 30% HP, and chooses stronger finishers when the party’s average HP is high.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Boss HP at least 60%: steps 1 and 2Choose from Rend (70%) or Triple Threat (30%).
Boss HP at least 60%: the third action30% Stonera; 70% Venom Breath.
Boss HP at least 60%: the fourth actionUse Meteor if the living party’s average HP ratio is at least 60%; otherwise Ruthless Rampage.
Boss HP 30–60%: steps 1 and 2Choose from Rend (70%) or Triple Threat (30%).
Boss HP 30–60%: the third action30% Stonega; 70% Venom Breath.
Boss HP 30–60%: the fourth actionUse Disaster if the living party’s average HP ratio is at least 30%; otherwise Predation.
Below 30% HPAlternate Disaster and Predation. Continue from the current action count rather than starting the pattern over.

Combat Actions

NonePhysicalSingle Target18110025—
  • Boss HP at least 60%: steps 1 and 2
  • Boss HP 30–60%: steps 1 and 2
—
NonePhysicalRandom Targets45310012—
  • Boss HP at least 60%: steps 1 and 2
  • Boss HP 30–60%: steps 1 and 2

Non-elemental physical damage; each hit selects a random target.

NonePhysicalAoE18410025—
  • Boss HP at least 60%: the fourth action

Damage with Paralysis, Blind and Silence.

NoneMagicAoE18110012—
  • Boss HP at least 60%: the third action
  • Boss HP 30–60%: the third action
Effects: Parameter Variation. Open the ability for details.
EarthMagicAoE1821001415 MP
  • Boss HP at least 60%: the third action

Deal earth-type magic damage.

EarthMagicAoE2431001544 MP
  • Boss HP 30–60%: the third action

Deal earth-type magic damage.

NoneMagicRandom Targets12045004068 MP
  • Boss HP at least 60%: the fourth action

Deal magic damage to all enemies.

NonePhysicalSingle Target18110020—
  • Boss HP 30–60%: the fourth action
  • Below 30% HP

Drain HP.

None—AoE—————
  • Boss HP 30–60%: the fourth action
  • Below 30% HP

Has a chance to inflict Blind, Silence, Confusion and Doom on all enemies.

Traits & Passives

Uses a powerful attack on targets with high HP.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4015,
  "table": "DT_UnitParameter",
  "row": "コロシアム_ヒドゥン",
  "offset": 359194,
  "faceIconId": 271,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9712
  ]
}