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BESTIARY

Omega

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 99 · BOSS
HP
9,999,999
MP
999
Stagger
15,000
Strength
2,020
Stamina
960
Magic
760
Spirit
1,210
Speed
720

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Lightning

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning−50%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Alternates attacking and counterattacking as Omega’s HP falls through each 20% band. Reusing the same element makes Omega’s retaliation stronger.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Attacking stanceUse this stance at HP 80% or above, at 40% to below 60%, and below 20%.
Counterattacking stanceUse this stance at HP 60% to below 80%, and at 20% to below 40%.
Attack-mode normal pattern: first → second → third actionChoose from Atomic Ray (50%) or Gigavolt (30%) or Mind Blast (20%) → choose from Atomic Ray (50%) or Gigavolt (30%) or Mind Blast (20%) → Missile.
Counterattacking stance, when DEF Up or SPR Up is missingUse Analyze Movement Pattern first.
Counter-mode normal pattern once both buffs existMachine Gun → Machine Gun → 30% Disaster / 70% Incineration Sphere.
When Omega’s charge reaches zeroWithin Omega’s next two actions, use Wave Cannon+ if repeated elemental attacks have made Omega strongest, otherwise Wave Cannon. A stance change or stagger can interrupt the charge.
Charging in the attacking stanceThe count falls once every two of Omega's actions. The countdown starts at 5; later charges start at 5 at 70% HP or above, or 3 below 70%. Entering the counterattacking stance restarts and pauses the charge.

Pattern Changes

  • Repeated attacks of the same element strengthen Omega’s counterattack from Rocket Punch to Blinding Flash, then Mustard Bomb. Omega only counterattacks in Omega’s counterattacking stance.
  • Changing elements weakens Omega again. After Omega announces that Omega has strengthened or weakened, that level stays in place until Omega takes Omega’s next action. Non-elemental damage leaves the strength unchanged.
  • After recovering from a stagger, use Blaster, restart the charge and normal attack pattern, and weaken Omega’s elemental counterattack.
Fight Details
  • Omega changes stance when Omega acts, so Omega’s first attack after crossing an HP boundary can still belong to the previous stance.

Combat Actions

NonePhysicalSingle Target12410025—
  • Counter-mode normal pattern once both buffs exist
—
FirePhysicalSingle Target24110025—
  • Attack-mode normal pattern: first → second → third action
—
LightningMagicSingle Target24210025—
  • Attack-mode normal pattern: first → second → third action
—
LightningMagicSingle Target24110025—
  • Attack-mode normal pattern: first → second → third action

Inflicts Paralysis, Poison and Silence on one enemy.

NonePhysicalSingle TargetTarget Max HPRatio—110025—
  • Attack-mode normal pattern: first → second → third action

Deals damage based on the target’s maximum HP.

None—Self—————
  • Counterattacking stance, when DEF Up or SPR Up is missing

Physical defense, magic defense and status ailment recovery. Source wording is incomplete.

NonePhysicalAoE18110025—
  • Counter-mode normal pattern once both buffs exist

Physically attacks one enemy with a chance to lower attack and magic.

None—AoE—————
  • Counter-mode normal pattern once both buffs exist

Has a chance to inflict Blind, Silence, Confusion and Doom on all enemies.

None—Single Target—————Used in the special responses described above.Effects: Instant Death. Open the ability for details.
NonePhysicalSingle Target18110025—Used in the special responses described above.—
NonePhysicalAoE24110050—Used in the special responses described above.

An upgraded Rocket Punch with Blind.

NonePhysicalAoE40110025—Used in the special responses described above.

An upgraded Rocket Punch with Paralysis.

NoneMagicAoE36150012—
  • When Omega’s charge reaches zero
—
NoneMagicAoE60150012—
  • When Omega’s charge reaches zero
—

Traits & Passives

Unleashes the deadly Wave Cannon when the countdown reaches zero.

Uses powerful attacks when attacked consecutively with the same element.

Shifts between attack and counterattack modes based on remaining HP.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Some move details remain unavailable: 571510.

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4023,
  "table": "DT_UnitParameter",
  "row": "コロシアム_オメガ",
  "offset": 364242,
  "faceIconId": 590,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9720
  ]
}