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All monstersOmega
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 9,999,999
- MP
- 999
- Stagger
- 15,000
- Strength
- 2,020
- Stamina
- 960
- Magic
- 760
- Spirit
- 1,210
- Speed
- 720
0 EXP · 0 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Alternates attacking and counterattacking as Omega’s HP falls through each 20% band. Reusing the same element makes Omega’s retaliation stronger.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Attacking stance | Use this stance at HP 80% or above, at 40% to below 60%, and below 20%. |
| Counterattacking stance | Use this stance at HP 60% to below 80%, and at 20% to below 40%. |
| Attack-mode normal pattern: first → second → third action | Choose from Atomic Ray (50%) or Gigavolt (30%) or Mind Blast (20%) → choose from Atomic Ray (50%) or Gigavolt (30%) or Mind Blast (20%) → Missile. |
| Counterattacking stance, when DEF Up or SPR Up is missing | Use Analyze Movement Pattern first. |
| Counter-mode normal pattern once both buffs exist | Machine Gun → Machine Gun → 30% Disaster / 70% Incineration Sphere. |
| When Omega’s charge reaches zero | Within Omega’s next two actions, use Wave Cannon+ if repeated elemental attacks have made Omega strongest, otherwise Wave Cannon. A stance change or stagger can interrupt the charge. |
| Charging in the attacking stance | The count falls once every two of Omega's actions. The countdown starts at 5; later charges start at 5 at 70% HP or above, or 3 below 70%. Entering the counterattacking stance restarts and pauses the charge. |
Pattern Changes
- Repeated attacks of the same element strengthen Omega’s counterattack from Rocket Punch to Blinding Flash, then Mustard Bomb. Omega only counterattacks in Omega’s counterattacking stance.
- Changing elements weakens Omega again. After Omega announces that Omega has strengthened or weakened, that level stays in place until Omega takes Omega’s next action. Non-elemental damage leaves the strength unchanged.
- After recovering from a stagger, use Blaster, restart the charge and normal attack pattern, and weaken Omega’s elemental counterattack.
Fight Details
- Omega changes stance when Omega acts, so Omega’s first attack after crossing an HP boundary can still belong to the previous stance.
Combat Actions
| None | Physical | Single Target | 12 | 4 | 100 | 25 | — |
| — | |
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | — |
| — | ||
| Magic | Single Target | 24 | 1 | 100 | 25 | — |
| Inflicts Paralysis, Poison and Silence on one enemy. | ||
| None | Physical | Single TargetTarget Max HPRatio | — | 1 | 100 | 25 | — |
| Deals damage based on the target’s maximum HP. | |
| None | — | Self | — | — | — | — | — |
| Physical defense, magic defense and status ailment recovery. Source wording is incomplete. | |
| None | Physical | AoE | 18 | 1 | 100 | 25 | — |
| Physically attacks one enemy with a chance to lower attack and magic. | |
| None | — | AoE | — | — | — | — | — |
| Has a chance to inflict Blind, Silence, Confusion and Doom on all enemies. | |
| None | — | Single Target | — | — | — | — | — | Used in the special responses described above. | Effects: Instant Death. Open the ability for details. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Used in the special responses described above. | — | |
| None | Physical | AoE | 24 | 1 | 100 | 50 | — | Used in the special responses described above. | An upgraded Rocket Punch with Blind. | |
| None | Physical | AoE | 40 | 1 | 100 | 25 | — | Used in the special responses described above. | An upgraded Rocket Punch with Paralysis. | |
| None | Magic | AoE | 36 | 1 | 500 | 12 | — |
| — | |
| None | Magic | AoE | 60 | 1 | 500 | 12 | — |
| — |
Traits & Passives
Unleashes the deadly Wave Cannon when the countdown reaches zero.
Uses powerful attacks when attacked consecutively with the same element.
Shifts between attack and counterattack modes based on remaining HP.
Physical Counter with Selected AbilityCounters with selected ability when hit with a physical attack.
Magic Counter with Selected AbilityCounters with selected ability when hit with certain attacks.
Research Notes
These patterns were checked against the installed game’s AI.
How the patterns were checked · Detailed source notes
Some move details remain unavailable: 571510.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 4023,
"table": "DT_UnitParameter",
"row": "コロシアム_オメガ",
"offset": 364242,
"faceIconId": 590,
"dropNormalRate": 0,
"dropRareRate": 0,
"stealRate": 5,
"battleGroups": [
9720
]
}
